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Score

      130. Has your scope been defined?

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      Add up total points for this section: _____ = Total points for this section

      Divided by: ______ (number of statements answered) = ______ Average score for this section

      Transfer your score to the Games as service Index at the beginning of the Self-Assessment.

      CRITERION #3: MEASURE:

      INTENT: Gather the correct data. Measure the current performance and evolution of the situation.

      In my belief, the answer to this question is clearly defined:

      5 Strongly Agree

      4 Agree

      3 Neutral

      2 Disagree

      1 Strongly Disagree

      1. Have you included everything in your Games as service cost models?

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      2. Who should receive measurement reports?

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      3. Have you made assumptions about the shape of the future, particularly its impact on your customers and competitors?

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      4. How do you verify Games as service completeness and accuracy?

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      5. How frequently do you verify your Games as service strategy?

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      6. How can you measure the performance?

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      7. Are you able to realize any cost savings?

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      8. What would it cost to replace your technology?

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      9. Among the Games as service product and service cost to be estimated, which is considered hardest to estimate?

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      10. What relevant entities could be measured?

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      11. What are the Games as service investment costs?

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      12. How will success or failure be measured?

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      13. Does the Games as service task fit the client’s priorities?

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      14. What could cause you to change course?

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      15. Are Games as service vulnerabilities categorized and prioritized?

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      16. What causes mismanagement?

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      17. What evidence is there and what is measured?

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      18. How do you verify and develop ideas and innovations?

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      19. What are your customers expectations and measures?

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      20. How do you verify the authenticity of the data and information used?

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      21. What is the Games as service business impact?

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      22. Are the units of measure consistent?

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      23. How to cause the change?

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      24. How do you control the overall costs of your work processes?

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      25. What can be used to verify compliance?

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      26. How can you reduce costs?

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      27. Are the Games as service benefits worth its costs?

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      28. Are the measurements objective?

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      29. Did you tackle the cause or the symptom?

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      30. What potential environmental factors impact the Games as service effort?

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      31. How do you verify the Games as service requirements quality?

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      32. Is the cost worth the Games as service effort ?

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      33. Will Games as service have an impact on current business continuity, disaster recovery processes and/or infrastructure?

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      34. What are the Games as service key cost drivers?

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      35. Do you effectively measure and reward individual and team performance?

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      36. How can a Games as service test verify your ideas or assumptions?

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      37. How do you aggregate measures across priorities?

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      38. How frequently do you track Games as service measures?

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      39. What is an unallowable cost?

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      40. What are the costs?

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      41. Are there competing Games as service priorities?

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      42. What causes investor action?

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      43. How is progress measured?

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      44. Is it possible to estimate the impact of unanticipated complexity such as wrong or failed assumptions, feedback, etcetera on proposed reforms?

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      45. How do you verify and validate the Games as service data?

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      46. Do the benefits outweigh the costs?

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      47. What are the costs of delaying Games as service action?

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      48. Is the solution cost-effective?

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      49. How will your organization measure success?

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      50. What are you verifying?

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      51. Have design-to-cost goals been established?

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      52. What do people want to verify?

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      53. What are your primary costs, revenues, assets?

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      54. What methods are feasible and acceptable to estimate the impact of reforms?

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