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on the second next page of the Self-Assessment.

      Your completed Games As Service Scorecard will give you a clear presentation of which Games As Service areas need attention.

      Games As Service

      Scorecard Example

      Example of how the finalized Scorecard can look like:

      Games As Service

      Scorecard

      Your Scores:

      BEGINNING OF THE

      SELF-ASSESSMENT:

      Table of Contents

      About The Art of Service7

      Included Resources - how to access7

      Purpose of this Self-Assessment9

      How to use the Self-Assessment10

      Games As Service

      Scorecard Example12

      Games As Service

      Scorecard13

      BEGINNING OF THE

      SELF-ASSESSMENT:14

      CRITERION #1: RECOGNIZE15

      CRITERION #2: DEFINE:27

      CRITERION #3: MEASURE:42

      CRITERION #4: ANALYZE:56

      CRITERION #5: IMPROVE:72

      CRITERION #6: CONTROL:88

      CRITERION #7: SUSTAIN:100

      Games As Service and Managing Projects, Criteria for Project Managers:125

      1.0 Initiating Process Group: Games As Service126

      1.1 Project Charter: Games As Service128

      1.2 Stakeholder Register: Games As Service130

      1.3 Stakeholder Analysis Matrix: Games As Service131

      2.0 Planning Process Group: Games As Service133

      2.1 Project Management Plan: Games As Service135

      2.2 Scope Management Plan: Games As Service137

      2.3 Requirements Management Plan: Games As Service139

      2.4 Requirements Documentation: Games As Service141

      2.5 Requirements Traceability Matrix: Games As Service143

      2.6 Project Scope Statement: Games As Service145

      2.7 Assumption and Constraint Log: Games As Service147

      2.8 Work Breakdown Structure: Games As Service149

      2.9 WBS Dictionary: Games As Service151

      2.10 Schedule Management Plan: Games As Service153

      2.11 Activity List: Games As Service155

      2.12 Activity Attributes: Games As Service157

      2.13 Milestone List: Games As Service159

      2.14 Network Diagram: Games As Service161

      2.15 Activity Resource Requirements: Games As Service163

      2.16 Resource Breakdown Structure: Games As Service165

      2.17 Activity Duration Estimates: Games As Service167

      2.18 Duration Estimating Worksheet: Games As Service169

      2.19 Project Schedule: Games As Service171

      2.20 Cost Management Plan: Games As Service173

      2.21 Activity Cost Estimates: Games As Service175

      2.22 Cost Estimating Worksheet: Games As Service177

      2.23 Cost Baseline: Games As Service179

      2.24 Quality Management Plan: Games As Service181

      2.25 Quality Metrics: Games As Service183

      2.26 Process Improvement Plan: Games As Service185

      2.27 Responsibility Assignment Matrix: Games As Service187

      2.28 Roles and Responsibilities: Games As Service189

      2.29 Human Resource Management Plan: Games As Service191

      2.30 Communications Management Plan: Games As Service193

      2.31 Risk Management Plan: Games As Service195

      2.32 Risk Register: Games As Service197

      2.33 Probability and Impact Assessment: Games As Service199

      2.34 Probability and Impact Matrix: Games As Service201

      2.35 Risk Data Sheet: Games As Service203

      2.36 Procurement Management Plan: Games As Service205

      2.37 Source Selection Criteria: Games As Service207

      2.38 Stakeholder Management Plan: Games As Service209

      2.39 Change Management Plan: Games As Service211

      3.0 Executing Process Group: Games As Service213

      3.1 Team Member Status Report: Games As Service215

      3.2 Change Request: Games As Service217

      3.3 Change Log: Games As Service219

      3.4 Decision Log: Games As Service221

      3.5 Quality Audit: Games As Service223

      3.6 Team Directory: Games As Service226

      3.7 Team Operating Agreement: Games As Service228

      3.8 Team Performance Assessment: Games As Service230

      3.9 Team Member Performance Assessment: Games As Service233

      3.10 Issue Log: Games As Service235

      4.0 Monitoring and Controlling Process Group: Games As Service237

      4.1 Project Performance Report: Games As Service239

      4.2 Variance Analysis: Games As Service241

      4.3 Earned Value Status: Games As Service243

      4.4 Risk Audit: Games As Service245

      4.5 Contractor Status Report: Games As Service247

      4.6 Formal Acceptance: Games As Service249

      5.0 Closing Process Group: Games As Service251

      5.1 Procurement Audit: Games As Service253

      5.2 Contract Close-Out: Games As Service256

      5.3 Project or Phase Close-Out: Games As Service258

      5.4 Lessons Learned: Games As Service260

      Index262

      CRITERION #1: RECOGNIZE

      INTENT: Be aware of the need for change. Recognize that there is an unfavorable variation, problem or symptom.

      In my belief, the answer to this question is clearly defined:

      5 Strongly Agree

      4 Agree

      3 Neutral

      2 Disagree

      1 Strongly Disagree

      1. Are employees recognized or rewarded for performance that demonstrates the highest levels of integrity?

      <--- Score

      2. What does Games as service success mean to the stakeholders?

      <--- Score

      3. Are there any revenue recognition

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