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The comic book naratives of superheroes wrestle with profound and disturbing issues in original ways: the definitions of good and evil, the limits of violence as an effective means, the perils of enforcing justice outside the law, the metaphysics of personal identity, and the definition of humanity.Superheroes and Philosophy tackles these and other philosophical questions in an intellectual yet engaging way suitable for any comic book fan.

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The Star Wars films continue to revolutionize science fiction, creating new standards for cinematographic excellence, and permeating popular culture around the world. The films feature many complex themes ranging from good versus evil and moral development and corruption to religious faith and pragmatism, forgiveness and redemption, and many others.The essays in this volume tackle the philosophical questions from these blockbuster films including: Was Anakin predestined to fall to the Dark Side? Are the Jedi truly role models of moral virtue? Why would the citizens and protectors of a democratic Republic allow it to descend into a tyrannical empire? Is Yoda a peaceful Zen master or a great warrior, or both? Why is there both a light and a dark side of the Force? Star Wars and Philosophy ponders the depths of these subjects and asks what it truly means to be mindful of the «living force.»

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The Onion, with its unique brand of deadpan satirical humor, has become a familiar part of the American scene. The newspaper has a readership of over a million, and reaches millions more with its spin-off books and Onion News Network. The Onion has shown us that standard ways of thinking about the news have their grotesque and silly side, and this invites philosophical examination. Twenty-one philosophers were commissioned to provide witty philosophical perspectives on just what makes the Onion so truthful and insightful. Former Governor Sarah Palin reported: “I just couldn’t put it down. The Onion and Philosophy is the most exciting book I’ve read since Principia Mathematica.” Are the Onion writers truly cynical, or just cynically faking it? Does the Onion really have a serious point of view on religion? On sex? On politics? Who cares what Area Man thinks? If everyone’s so dumb, how come so many Onion readers keep on laughing at how dumb they are?

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Socrates, an Athenian soldier, was a calmly efficient killing machine. His student Plato was an accomplished and broad-shouldered wrestler. Martial arts and philosophy have always gone hand in hand, as well as fist in throat. Philosophical argument is closely parallel with hand-to-hand combat. And all of today’s Asian martial arts—like Karate, Kung-Fu, Judo, or Aikido—were developed to embody and apply philosophical ideas. The Japanese martial tradition of Budo, for instance, was influenced by the three philosophical traditions of Shinto, Confucianism, and Zen Buddhism, and these philosophies are still taught in Japanese martial arts schools all across the world. As Damon Young explains in his chapter, the Japanese martial arts customs of courtesy are derived from Shinto purity, Confucian virtues, and the loving brutality of Zen. In his interview with Bodidharma (included in the book), Graham Priest brings out aspects of Buddhist philosophy behind Shaolin Kung-Fu—how fighting monks are seeking Buddhahood, not brawls. But as Scott Farrell’s chapter reveals, Eastern martial arts have no monopoly on philosophical traditions. Western chivalry is an education in and living revival of Aristotelian ethical theories. The Western martial art of fencing is explored by Nick Michaud, who looks at the morality of selfishness in fencing, and Christopher Lawrence and Jeremy Moss, who try to pin down what makes fencing unique: is it the sword, the techniques, the footwork, the aristocratic aura, or something else?Jack Fuller argues that his training in Karate was an education in Stoicism. Travis Taylor and Sasha Cooper reveal the utilitarian thinking behind Jigoro Kano’s Judo. Kevin Krein maintains that the martial arts are a reply to the existentialist’s anxiety about the meaninglessness of life. Patricia Peterson examines Karate’s contribution to feminism, and Scott Beattie analyzes the role of space in the martial arts school. Joe Lynch pits the Western ideas of Plato against the Eastern ideas of the Shaolin monks. Bronwyn Finnigan and Koji Tanaka uncover the meaning of human action as it appears in Kendo. Rick Schubert explains the meaning of mastery in the fighting arts. Moving to ethical issues, Tamara Kohn discovers what we owe to others in Aikido. Chris Mortensen questions whether his own Buddhist pacifism is compatible with being a martial artist. In different ways, Gillian Russell and John Haffner and Jason Vogel assess the ways in which martial arts can morally compromise us. How can the sweaty and the brutal be exquisitely beautiful? Judy Saltzman looks into the curious charm of fighting and forms, with help from Friedrich Nietzsche.

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Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves.Halo’s unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo’s music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player’s experience of war tell us anything about actual war? Is there meaning to Master Chief’s rough existence? How does it affect the player’s ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo’s post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity?These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.

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Since he burst on the world with his heavy-metal memoir Fargo Rock City in 2001, Chuck Klosterman has been one of the most successful novelists and essayists in America. His collections of essays Sex, Drugs, and Cocoa Puffs and Chuck Klosterman IV: A Decade of Curious People and Dangerous Ideas have established Klosterman not only as a credible spokesman for intelligent purveyors of popular culture. His writings and regular columns (in Spin, Esquire, The New York Times Magazine and other venues) about music, sports, and modern culture have sometimes become themselves touchstones in popular culture. The success of his card-based game Hypertheticals: 50 Questions for Insane Conversations has demonstrated that Klosterman can connect with his fans and readers even off the printed page.As he writes in his contribution to this book, Klosterman “enjoys writing about big, unwieldy ideas” as they circulate in culture, in people, in music, and in sports. The twenty-two other philosophers writing alongside Klosterman couldn’t agree more. They offer their own take on the concepts and puzzles that fascinate him and take up many of Chuck’s various challenges to answer brain-twisting «hypertheticals» or classic ethical quandaries that would arise if, say, Aristotle wandered backstage at a Kiss concert.

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Since 1968's Night of the Living Dead, zombie culture has steadily limped and clawed its way into the center of popular culture. Today, zombies and vampires have taken over TV shows, comic books, cartoons, video games, and movies. Zombies, Vampires, and Philosophy drags the theories of famous philosophers like Socrates and Descartes into the territory of the undead, exploring questions like: Why do vampires and vegetarians share a similar worldview? Why is understanding zombies the key to health care reform? And what does «healthy in mind and body» mean for vampires and zombies? Answers to these questions and more await readers brave enough to make this fun, philosophical foray into the undead.

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Rick, Lori, Shane, Carl, Dale, Andrea, and Michonne–human survivors of a zombie apocalypse–don't know much about philosophy, but philosophical ideas continue to shamble on through their world, and there's no excape from them.The Walking Dead is both a hugely successful comics series and a popular TV show. This epic story of a zombie apocalypse is unique. It focuses on the long-term individual, social, and moral consequences of survival by small groups of humans in a world overrun by infected zombies.Guns, chainsaws, and machetes are not enough for survival: humans also need agreement on rules of conduct. Can equality or fairness have any polace in the post-apocalyptic world? Do theft or even assault and murder become okay under desperate circumstances? Who should be recognized as having political authority? What about eating human flesh? Should survivors have children?As zombies have low IQs, terrible manners, and the overpowering urge to eat people, do they have any rights at all? Am I still me if I become a zombie? Do zombies know anything? are they rational? Would it be ethical to train a zombie and keep it as a pet? What the heck are P-zombies? And why would we all jump at the chance

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Recognized by the Guinness Book of World Records as the most popular MMORPG (massively multiplayer online role-playing game) in videogame history, World of Warcraft is everywhere — from episodes of South Park and The Simpsons, to online series like Watch the Guild, accolades and awards from game critics, and prime-time commercials with Mr. T. Inevitably, such a cultural phenomenon triggers deeper questions. When does an assumed identity become real? Does the Corrupted Blood epidemic warn us of future public health catastrophes? What are the dangers when real life is invaded by events in the game? What can our own world learn from Azeroth’s blend of primitivism and high-tech? In these lively essays, a specially commissioned guild of philosophers, including Yara Mitsuishi, Monica Evans, Tim Christopher, and Anna Janssen, tackles these and other complex questions arising from WoW.

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Philosophy and space travel are characterized by the same fundamental purpose: exploration. An essential guide for both philosophers and Trekkers, Star Trek and Philosophy combines a philosophical spirit of inquiry with the beloved television and film series to consider questions not only about the scientific prospects of interstellar travel but also the inward journey to examine the human condition. The expansive topics range from the possibilities for communication among different cultural backgrounds to questions about the stoic temperament exhibited by Vulcans to Ferengi business practices. Specifically chosen to break new ground in exploring the philosophical dimensions of Star Trek, these articles boldly go where no philosopher has gone before.