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Mary Shelley’s novel Frankenstein: The Modern Prometheus sparked into life a fascination with science-gone-awry that refuses to die. From 1818 to present-day Hollywood, the story of Victor Frankenstein and his reanimated, stitched-together corpse has inspired (some would say) the very idea of modern science fiction and countless essays, movies, novels, songs, comic-books, and TV shows aiming to capture what was right, wrong, abominable, inevitable, scary, or funny in this classic tale.Can organic life be reanimated using electricity or genetic manipulation? If so, could Frankenstein’s monster really teach itself to read and speak as Mary Shelley imagined? Do monsters have rights, or responsibilities to those who would as soon kill them? What is it about music that so affects Frankenstein’s monster, or any of us? What does Mel Brook’s Frau Blucher say to contemporary eco-feminism? Why are some Frankenstein’s flops and others historic successes? Is there a true Frankenstein? Why are children, but not adults, drawn to Shelley’s monster? And what is a “monster,” anyways?Frankenstein and Philosophy brings 25 philosophers to stitch together these and other questions as they apply the history of philosophy to history’s greatest horror franchise. Some chapters treat the Frankenstein films, others the original novel, and yet others the many comic books, novels, and modern adaptations. Together they pay tribute to perhaps the most enduring pop culture icon and the fundamental fears, hopes, questions, and puzzles it raises.

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Ender’s Game, Orson Scott Card’s award-winning 1985 novel, has been discovered and rediscovered by generations of science fiction fans and young adult readers, banned and challenged in schools, assigned in high school English classes, and adopted as reading by the US Marine Corps. Ender's Game and its sequels explores rich themes—the violence and cruelty of children, the role of empathy in war, and the balance of individual dignity and the social good—with compelling elements of a coming-of-age story and exciting and immersive battle scenes.Ender’s Game and Philosophy brings together over thirty philosophers to engage in wide-ranging discussion on the troubling, exciting, and fascinating issues raised in and amidst the excitement and fear of Orson Scott Card’s novels and Gavin Hood’s film.Authors address issues such as:the justifiability of pre-emptive strikes, how Ender’s disconnected and dispassionate violence is mirrored in today’s drone warfare, whether the end of saving the species can justify the most brutal means, the justifiability of lies and deception in wartimes, how military schools produce training in virtue, how Ender as the “good student” is held to a different educational standard, which rules can be broken in games and which cannot, Ender’s world as a mirror of our own surveillance society, the moral hazards of child warriors, the value of Ender’s ability to sympathize with his enemies, the meaning of a “hive-mind,” the limits of our ability to relate to one, the relationship between Ender’s story and Card’s Mormonism.The authors of Ender’s Game and Philosophy challenge readers to confront and work through the conceptual and emotional challenges that Ender’s Game presents, bringing a new light on the idea of a just war, the virtues of the soldier, the nature of childhood, the social value and moral corruption of lies and deception, the practices of education and of leadership, and the serious work of playing games.

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From Machiavellian city officials to big time mobsters (such as Arnold Rothstein, Lucky Luciano, and Al Capone) to corrupt beat cops to overzealous G-men to suffragettes to abolitionists to innocent citizens caught in the crossfire, Boardwalk Empire is replete with philosophically compelling characters who find themselves in philosophically interesting situations. As Boardwalk Empire is based on historical events, political figures and mobsters, the philosophical issues raised bear on “real life” in the way the few fictional television shows and movies do. We see parallels with the events in Boardwalk Empire and contemporary political events, and between the characters in Boardwalk Empire (good, bad, and ambiguous) and contemporary figures. It is one of the most popular HBO television shows ever and its popularity is on the rise. In this volume, twenty philosophers address issues in political philosophy, ethics, aesthetics, feminism, and metaphysics. Gregory Littman analyzes Nucky Thomson as a Machiavellian Prince. In contrast, Richard Greene casts Thomson in the role of a Nietzschean superman. Michael Da Silva looks at the complex relationship between Nucky and Jimmy (Nucky’s young protégé). Jimmy feels resentment towards Nucky for the role he played in bringing together Jimmy’s father and his very young mother. Is this resentment justified given that Jimmy would never have come into existence had his parents not met? Is there a moral difference between the harm that Nucky allowed to happen and the direct harm caused by Jimmy’s father? Don Fallis considers the ethics of lying in the seedy world of bootlegging. Agent Van Allen’s unique religious attitudes bring a warped sense of morality to the Boardwalk universe. Roberto Sirvent brings to light the moral character of Van Alden’s God. Thomson advises to “never let the truth get in the way of a good story.” Rod Carveth explores the role that storytelling pays in the series and Cam Cobb illustrates the role of deception. Pat Brace and Maria Kingsbury address “Outsiders, Alcohol and All That Jazz”—the aesthetics of Boardwalk Empire and the prohibition era. Margaret Schroeder is used as a vehicle for the female voice of the era. Rachel Robison-Greene discusses the role that gender plays in the direction of the series. Ron Hirschbein lends a Freudian Analysis. This book is directed at thoughtful fans of Boardwalk Empire. It’s the only book to address the popular show from a thoughtful yet instantly readable perspective.

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By many accounts, HBO’s The Wire was and remains the greatest and most important television drama of all time. Conceived by writers David Simon and ex-Baltimore homicide detective Ed Burns, this five-season, sixty-episode tour de force has raised the bar for compelling, intelligent television production. With each season addressing a different arena of life in the city of Baltimore, and each season’s narratives tapping into those from previous seasons, The Wire was able to reveal the overlapping, criss-crossing, and colliding realities that shape—if not control—the people, institutions, and culture of the modern American city.The Wire and Philosophy celebrates this show’s realism as well as its intellectual and philosophical clarity. Selected philosophers who are fans of The Wire tap into these conflicts and interconnections to expose the underlying philosophical issues and assumptions and pursue questions, such as, Can cops really tell whether they are smarter than their perps? Or do they fall victim to intellectual vanity? Do individuals really have free will to resist the temptations—of gangs, of drugs, or corruption—that surround them? Is David Simon a modern-day Marx who sees capitalism leading ultimately to its own collapse, or is Baltimore’s story uniquely its own?

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“I’m getting something,” says Shawn, assuming a look of intense concentration and pressing his fingertips to the sides of his head. Shawn Spencer uses lies, pretense, and distraction to get at the truth. But can pseudoscience and fakery really be so helpful? And if they can be, is it ethical to employ them? Psych and Philosophy takes an entertaining tour through the philosophical issues raised by a fake psychic. Can faulty logic get to the truth quicker than good logic? Are other people to blame for Shawn’s deceptions, because they’re more ready to credit him with supernatural powers than with superior natural powers? Is instinct more important than smart thinking—in police work and in life? Is it ethical to tell lies to promote the truth (and protect the public from criminals)? Almost every episode of Psych revolves around a grisly death, treated humorously by the repartee between Shawn and Gus. The show has much to tell us about human ways of coping with death, as well as about the problem of justified knowledge, the ethics of law enforcement, and the interaction of love, friendship, loyalty, and professionalism.

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What makes humans different from other animals, what humans are entitled to do to other species, whether time travel is possible, what limits should be placed on science and technology, the morality and practicality of genetic engineering—these are just some of the philosophical problems raised by Planet of the Apes.Planet of the Apes and Philosophy looks at all the deeper issues involved in the Planet of the Apes stories. It covers the entire franchise, from Pierre Boulle’s 1963 novel Monkey Planet to the successful 2012 reboot Rise of the Planet of the Apes. The chapters reflect diverse points of view, philosophical, religious, and scientific.The ethical relations of humans with animals are explored in several chapters, with entertaining and incisive observations on animal intelligence, animal rights, and human-animal interaction. Genetic engineering is changing humans, animals, and plants, raising new questions about the morality of such interventions. The scientific recognition that humans and chimps share 99 percent of their genes makes a future in which non-human animals acquire greater importance a distinct possibility.Planet of the Apes is the most resonant of all scientific apocalypse myths.

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In The Good Wife and Philosophy, fifteen philosophers look at the deeper issues raised by this stirring TV drama. The Good Wife gives us courtroom battles in the tradition of Perry Mason, with the added dimension of a political intrigue and a tormented personal story. We witness the interplay between common morality and legal correctness; sometimes following one violates the other. Lawyers operate within the law and within legal ethics, yet routinely do harmful things in pursuit of their clients’ interests. The adversarial system leads to such strategies as stringing out a case to exhaust the other side’s resources and bringing suits ostensibly because of wrongdoing by defendants but really to curtail the defendants as a competitive threat to some important client’s interest.The idea for The Good Wife came from the recurring news drama of wives standing by their husbands when scandal breaks: the wives of Bill Clinton, Elliott Spitzer, and John Edwards. Often these politicians’ spouses are themselves lawyers who have had to cope with the gray areas of legal battles and maneuvering. Following her husband’s disgrace and imprisonment, Alicia Florrick has to return to the law, which she abandoned for the sake of being a full-time wife and mother.

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This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.

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The popularity of the His Dark Materials trilogy has generated a major motion picture, a stage play, video games, and a new prequel. The series has also been highly controversial with its use of exciting adventure stories for children to comment on organized religion. These books have piqued the interest of the contributors to this fascinating volume, who use it to probe the philosophical issues that inform them. Could a golden compass, or alethiometer, really work? Can a person's soul or daemon have a mind of its own? What are the ramifications of pursuing the diabolical «intercision» process, or of trying to bring about the death of God, a plot that Lyra and her mysterious Father struggle over? These are some of the questions explored by these essays that try to get to the heart of Lyra's bewildering, inspiring, and multifaceted world.

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Transformers began with toys and a cartoon series in 1984 and has since grown to include comic books, movies, and video games — its science fiction story has reached an audience with a wide range second only to that of Star Wars. Here, in Transformers and Philosophy, a dream team of philosophers pursues the fascinating questions posed by humankind’s encounter with an artificially intelligent mechanical civilization: Is genuine artificial intelligence possible? Would a robotic civilization come with its own morality and artistic life, and would it find a need for romantic love? Should we be more careful about developing robots that may eventually develop ideas of their own? Transformers and Philosophy puts Transformers under a microscope and exposes its philosophical implications in an instantly readable way.