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Endless Amusement. Unknown
Читать онлайн.Название Endless Amusement
Год выпуска 0
isbn 4057664652768
Автор произведения Unknown
Жанр Математика
Издательство Bookwire
To make the appearance of a Flash of Lightning, when any one enters a Room with a lighted Candle.
Dissolve camphor in spirit of wine, and deposit the vessel containing the solution in a very close room, where the spirit of wine must be made to evaporate by strong and speedy boiling. If any one then enters the room with a lighted candle, the air will inflame, while the combustion will be so sudden, and of so short a duration, as to occasion no danger.
To melt Iron in a Moment and make it run into Drops.
Bring a bar of iron to a white heat, and then apply to it a roll of sulphur. The iron will immediately melt and run into drops.
This experiment should be performed over a basin of water, in which the drops that fall down will be quenched. These drops will be found reduced into a sort of cast-iron.
Never-yielding Cement.
Calcine oyster-shells, pound them, sift them through a silk sieve, and grind them on porphyry till they are reduced to the finest powder. Then take the whites of several eggs, according to the quantity of the powder; and having mixed them with the powder, form the whole into a kind of paste. With this paste join the pieces of china, or glass, and press them together for seven or eight minutes. This cement will stand both heat and water, and will never give way, even if the article should, by accident, fall to the ground.
To remove Stains and Blemishes from Prints.
Paste a piece of paper to a very smooth clear table, that the boiling water used in the operation may not require a colour which might lessen its success. Spread out the print you wish to clean upon the table, and sprinkle it with boiling water; taking care to moisten it throughout by very carefully applying a very fine sponge. After you have repeated this process five or six times, you will observe the stains or spots extend themselves; but this is only a proof that the dirt begins to be dissolved.
After this preparation, lay the print smoothly and carefully into a copper or wooden vessel, larger than the size of the print. Then cover it with a boiling ley of potash, taking care to keep it hot as long as possible. After the whole is cooled, strain off the liquor, take out the print with care, spread it on a stretched cord, and when half dry, press it between leaves of white paper, to prevent wrinkles.
By this process, spots and stains of any kind will be effectually removed.
To so fill a Glass with Water, that it cannot be removed without spilling the whole.
This is a mere trick, but may afford some amusement. You offer to bet any person that you will so fill a glass with water that he shall not move it off the table without spilling the whole contents. You then fill the glass, and, laying a piece of paper or thin card over the top, you dexterously turn the glass upside down on the table, and then drawing away the paper, you leave the water in the glass, with its foot upwards. It will therefore be impossible to remove the glass from the table without spilling every drop.
Two Figures, one of which blows out and the other re-lights a Candle.
Make two figures, of any shape or materials you please; insert in the mouth of one a small tube, at the end of which is a piece of phosphorus, and in the mouth of the other a tube containing at the end a few grains of gunpowder; taking care that each be retained in the tube by a piece of paper. If the second figure be applied to the flame of a taper, it will extinguish it; and the first will light it again.
A vessel that will let Water out at the Bottom, as soon as the Mouth is uncorked.
Provide a tin vessel, two or three inches in diameter, and five or six inches in height, having a mouth about three inches in width; and in the bottom several small holes, just large enough to admit a small needle. Plunge it in water with its mouth open, and when full, while it remains in the water, stop it very closely. You can play a trick with a person, by desiring him to uncork it; if he places it on his knee for that purpose, the moment it is uncorked the water will run through at the bottom, and make him completely wet.
A Powder which catches Fire when exposed to the Air.
Put three ounces of rock alum, and one ounce of honey or sugar, into a new earthen dish, glazed, and which is capable of standing a strong heat; keep the mixture over the fire, stirring it continually till it becomes very dry and hard; then remove it from the fire, and pound it to a coarse powder. Put this powder into a long-necked bottle, leaving a part of the vessel empty; and, having placed it in a crucible, fill up the crucible with fine sand, and surround it with burning coals. When the bottle has been kept at a red heat for about seven or eight minutes, and no more vapour issues from it, remove it from the fire, then stop it with a piece of cork; and, having suffered it to cool, preserve the mixture in small bottles well closed.
If you unclose one of these bottles, and let fall a few grains of this powder on a bit of paper, or any other very dry substance, it will first become blue, then brown, and will at last burn the paper or other dry substance on which it has fallen.
Fulminating Gold.
Put into a small long-necked bottle, resting on a little sand, one part of fine gold filings, and three parts of aqua regia, (nitro-muriatic acid.) When the gold is dissolved, pour the solution into a glass, and add five or six times the quantity of water. Then take spirit of sal ammoniac or oil of tartar, and pour it drop by drop into the solution, until the gold is entirely precipitated to the bottom of the glass. Decant the liquor that swims at the top, by inclining the glass; and, having washed it several times in warm water, dry it at a moderate heat, placing it on paper capable of absorbing all the moisture.
If a grain of this powder, put into a spoon, (it should be an iron one,) be exposed to the flame of a candle, it will explode with a very loud report.
To melt a piece of Money in a Walnut-shell, without injuring the shell.
Bend any thin coin, and put it into half a walnut-shell; place the shell on a little sand, to keep it steady. Then fill the shell with a mixture made of three parts of very dry pounded nitre, one part of flowers of sulphur, and a little saw-dust well sifted. If you then set light to the mixture, you will find, when it is melted, that the metal will also be melted at the bottom of the shell, in form of a button, which will become hard when the burning matter round it is consumed: the shell will have sustained very little injury.
A Liquid that Shines in the Dark.
Take a bit of phosphorus, about the size of a pea; break it into small parts, which you are to put into a glass half full of very pure water, and boil it in a small earthen vessel, over a very moderate fire. Have in readiness a long narrow bottle, with a well-fitted glass stopper, and immerse it, with its mouth open, into boiling water. On taking it out, empty the water, and immediately pour in the mixture in a boiling state; then put in the stopper, and cover it with mastich, to prevent the entrance of the external air.
This water will shine in the dark for several months, even without being touched; and, if it be shaken in dry warm weather, brilliant flashes will be seen to rise through the middle of the water.
Luminous Liquor.
Put a little phosphorus, with essence of cloves, into a bottle, which must be kept closely stopped. Every time the bottle is unclosed, the liquor will appear luminous. This experiment must be performed in the dark.
The changeable Rose.
Take a common full-blown rose, and, having thrown a little