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makes the board one of 8 × 9 squares; the third is played on the squares of a board of 9 × 9 squares. There is, however, no doubt that both the Corean and the Japanese games are derivatives of an older form of the Chinese game. Chinese works refer to the introduction of modifications in their game after 1279. These games introduce new pieces, but the salient fact remains that the Chariot with the move of the Rook (modified in Japan) occupies the corner squares (a1, &c.), and the Horse with the characteristic move of the Knight (slightly modified) occupies the adjoining squares (b1, &c.). This coincidence is too striking to be dismissed as merely accidental. Moreover, it is well known that other Chinese games are of Indian origin.

      We may contrast the position of these games in Asia with that of chess in Europe. If we except Japan, there are only the beginnings of a literature. Each generation accordingly has to start again from the commencement and to evolve its own science of the game. The standard of play remains of necessity low, and there is nothing to deter any one from learning to play. The game has few rivals with which it must compete for popular favour, and it has had no difficulty in most places7 in retaining the first place. Thus the majority of Asiatics are chess-players, and chess may without exaggeration be described as the national game of Asia.

      It is in the wider sense, in which I have just used the word, that I propose to use chess in this book. I include under it all the games which I trace back to the Indian chaturanga, and all the freak modifications that have been attempted from time to time. The first part of this history is devoted to a record of the Asiatic varieties of chess, and the evidence rapidly summarized above will be developed at greater length in the sequel. The broad lines of the diffusion of chess from India are fairly clear. Its earliest advance was probably westwards to Persia; the eastward advance appears to have been rather later, and at least three lines of advance may be traced. One route took the game by Kashmīr to China, Corea, and Japan. A second, possibly the same route by which Buddhism travelled, took chess to Further India. At a later date chess spread from the S.E. coast of India to the Malays. The route by which the game reached Tibet and the Northern tribes of Asia is still doubtful. Persia had meanwhile passed on chess to the Eastern Roman Empire, and, as a result of the Muhammadan conquest of Persia, Islam learnt the game. Henceforward the Muslims became the great pioneers of chess, carrying their game as far west as Spain, and east to India where they imposed the Arabic nomenclature on the Northern and Central Provinces of the Peninsula. Christian Europe had begun to learn chess from the Moors as early as 1000 A.D. From the Mediterranean shores it spread northwards over France and Germany to Britain, to the Scandinavian lands, and Iceland.

      In its outward furniture chess is only one of many games which require a specially arranged surface for play. Games of this type are conveniently grouped under the generic name of Board-games, Ger. Brettspiele, although, as Groos8 has pointed out, the name is not a very fortunate one, since the surface of play is not always a board. Board-games are not only of very wide distribution to-day, but are also of great antiquity. They are by no means confined to the more civilized races: with the exception of the native tribes of Australia and New Guinea, practically every known people has its game or games of this type. It has also been remarked that the difficulty of a board-game is no criterion of the development of the race playing it, for some of the most involved and complicated varieties known are played by tribes that stand lowest in the scale of civilization. Board-games were played by the early inhabitants of Egypt; boards and pieces have been found in tombs even as old as the pre-dynastic period (a. 4000 B.C.),9 they are depicted in paintings in tombs of the Fifth Dynasty (3600–3400 B.C.),10 and the masons who built the temple at Kurna (1400–1333 B.C.) cut boards on slabs which were afterwards built into the roof of the temple.11 Boards, apparently for games, have been found in prehistoric ruins in Palestine.12 Board-games are mentioned in the earliest Buddhist literature of India,13 and in early Chinese works.14 They were played in classical times in Greece and Rome,15 by the Celts in Ireland and Wales before the Norman Conquest of England, by the Norse vikings before they began to harry the coasts of England and France,16 and by the native tribes of America before the time of Columbus.17

      All known board-games, greatly as they vary in arrangement and method of play, appear to fall into one or other of three well-defined groups:

      (1) Race games, in which the men are moved along a definite track. The typical European example is the game of Backgammon (tables, nard).

      (2) Hunt or Siege games, in which one side endeavours to block or confine the adversary. The typical European example is the game of Fox and Geese.

      (3) War games, in which the capture of prisoners plays a considerable part. The typical European example is the game of Chess.

      This classification is convenient, but it must not be pushed too far. In particular, it must not be assumed without further inquiry that it involves any necessary connexion between the individual games of different groups, or even of a single group. However tempting it may be to assume a common ancestry for board-games, it is clear from a closer examination of the various methods of play that the majority have arisen independently, and that only in the case of a small minority in any class is there any evidence of a common origin. The sameness of type which is the foundation of the above classification is at most due to the fact that the games are ‘based upon certain fundamental conceptions of the universe’ (Culin, Korean Games), but more probably, in my opinion, to the universality of the activities which the games symbolize.18 Identity of origin can only be established by the evidence of reliable historical documents, by the linguistic evidence derived from the nomenclature of the games, or by the fact that these show so great an identity of feature that the chances of independent invention are mathematically infinitesimal.

      The existing games which I include under the name of chess form one of the few groups of games whose common ancestry can be established in this way. It will obviously be far more difficult to carry the pedigree farther back, and to discover the origin or relationships of the parent Indian chaturanga, a game already in existence in the 7th century of our era, in still older games. We shall first have to ascertain what board-games were in existence in India at that remote period, and to attempt to elucidate their nature.

      Unfortunately, the general characteristics of early Indian literature are not very favourable for such an inquiry. The earlier Sanskrit literature of the Vedic age, and also of the later centuries when the Brahmanas and Sutras came into existence, was religious in tone and almost entirely poetical in form, and references to games must be exceptional. The later Sanskrit literature gradually extended its field to include secular subjects in general, but as it widened its field the defects of its literary style became more pronounced, and the conceits of the poetry and the extraordinarily condensed character of the prose deprive the allusions of definiteness, and leave too much to depend on the view of the commentator or the personal fancy of the translator. Our knowledge of the older Indian games is thus very vague, and based only upon the comparison of passages, all more or less obscure.

      But we do know that board-games were in existence in N.W. India and the Ganges valley considerably before the commencement of the Christian era. We know this from the occurrence in Sanskrit works of words which are used as the names of boards or surfaces upon which games were played. The commonest of these words is phalaka, but this is simply a generic term for a game-board and conveys no information as regards shape, size, or arrangement. There are next the terms used in connexion with the simplest forms of dice-play, in which everything turns upon the result of throwing the dice and nothing in the nature of a game with pieces is required. Obviously, all that is necessary in this case is a level surface upon which the dice may fall, and Lüders (Das Würfelspiel im alten Indien, Berlin, 1907, 11–15) has shown that adhidevana (used in the Atharva Veda, and usually translated dice-board) meant simply a smooth flat surface excavated in the ground for this purpose. Of more importance for our present purpose is a group of terms which are restricted to boards of definite shape and arrangement. There are two words of this kind: ashṭāpada, meaning a square board of 64 squares, 8 rows of 8 squares, and dasapada, meaning a similar board of 100 squares, 10 rows of 10 squares. These boards were employed for a more complicated form of game in which the use of the dice was combined with a game upon a board (Lüders, op. cit., 65). Both terms appear to have been used also for the games played upon

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