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games. Even his sex life is mediated by devices: at night, he dials into futuristic phone-sex lines. Small wonder that he has no trouble falling in love with an operating system.

      Samantha, by contrast, is full of curiosity and delight in the world, which Theodore happily shows her. (He walks around with his smartphone video camera turned on, so she can ‘see’ it.) She’s certainly a lot more interesting than the actual woman with whom, in one excruciatingly funny scene, he goes on a date: she’s so invested in having their interaction be efficient – ‘at this age I feel that I can’t let you waste my time if you don’t have the ability to be serious’ – that she seems more like a computer than Samantha does. Samantha’s alertness to the beauty of the world, by contrast, is so infectious that she ends up reanimating poor Theodore. ‘It’s good to be around somebody that’s, like, excited about the world,’ he tells the pretty neighbour whose attraction to him he doesn’t notice because he’s so deadened by his addiction to his devices, to the smartphone and the video games and the operating system. ‘I forgot that that existed.’ In the end, after Samantha regretfully leaves him – she has evolved to the point where only another highly evolved, incorporeal mind can satisfy her – her joie de vivre has brought him back to life. (He is finally able to apologize to his ex-wife – and finally notices, too, that the neighbour likes him.)

      As I watched that scene, it occurred to me that in the entertainments of the pre-smartphone era, it was the machines, like Rachael in Blade Runner and David in A.I., who yearned fervently to be ‘unique’, to be more than mechanical playthings, more than merely interchangeable objects. You have to wonder what Her says about the present moment – when so many of us are, indeed, ‘in love’ with our devices, unable to put down our iPhones during dinner, glued to screens of all sizes, endlessly distracted by electronic pings and buzzers – that in the latest incarnation of the robot myth, it’s the people who seem blandly interchangeable and the machines who have all the personality.

      That’s the crux of Garland’s clever riff on Genesis. At the beginning of the film, Caleb, a young employee of Nathan’s company, wins a week at the inventor’s fabulous, pointedly Edenic estate. (As he’s being flown there in a helicopter, passing over snow-topped mountains and then a swath of jungle, he asks the pilot when they’re going to get to Nathan’s property, and the pilot laughingly replies that they’ve been flying over it for two hours. Nathan is like God the Father, lord of endless expanses.) On arriving, however, Caleb learns that he’s actually been handpicked by Nathan to interview Ava as part of the Turing Test.

      A sly joke here is that, despite some remarkable special effects – above all, the marvellously persuasive depiction of Ava, who has an expressive human face but whose limbs are clearly mechanical, filled with thick cables snaking around titanium joints; an effect achieved by replacing most of the actress’s body with digital imagery – the movie is as talky as My Dinner with André. There are no action sequences of the kind we’ve come to expect from robot thrillers. The movie consists primarily of the interview sessions that Caleb conducts with Ava over the course of the week that he stays at Nathan’s remote paradise. There are no elaborate sets and few impressive gadgets: the whole story takes place in Nathan’s compound, which looks a lot like a Park Hyatt, its long corridors lined with forbidding doors. Some of these, Nathan warns Caleb, like God warning Adam, are off-limits, containing knowledge he is not allowed to possess.

      Ava’s manipulativeness is, of course, what marks her as human – as human as Eve herself, who also may be said to have achieved full humanity by rebelling against her creator in a bid for forbidden knowledge. Here the movie’s knowing allusions to Genesis reach a satisfying climax. Just after Ava’s bloody rebellion against Nathan – the moment that marks her emergence into human ‘consciousness’ – she, like Eve, becomes aware that she is naked. Moving from closet to closet in Nathan’s now-abandoned rooms, she dons a wig and covers up her exposed mechanical limbs with synthetic skin and then with clothing. Only then does she exit her prison at last and unleash herself on the world. She pilfers the skin and clothes from discarded earlier models of female robots – the secret that all those closets conceal. One of the myths that haunts this movie is, indeed, a relatively modern one: the fable of Bluebeard and his wives. All of Nathan’s discarded ex’s have, amusingly, the names of porn stars: Jasmine, Jade, Amber. Why does the creator create? Because he’s horny.

      The film’s final moments show Ava performing that reverse striptease, slowly hiding away her mechanical nakedness, covering up the titanium and the cables as she prepares to enter the real world. The scene suggests that there’s another anxiety lurking in Garland’s shrewd work. Could this remarkably quiet movie be a parable about the desire for a return to ‘reality’ in science-fiction filmmaking – about the desire for humanizing a genre whose technology has evolved so greatly that it often eschews human actors, to say nothing of human feeling, altogether? Ex Machina, like Her and all their predecessors going back to 2001, is about machines that develop human qualities: emotions, sneakiness, a higher consciousness, the ability to love, and so forth. But by this point you have to wonder whether that’s a kind of narrative reaction formation – whether the

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