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as we know, strikes back at his maker with tragic results. A great irony of the novel is that the creation, an unnatural hybrid assembled from ‘the dissecting room and the slaughter-house’, often seems more human than its human creator.

      Now, just as the Industrial Revolution inspired Frankenstein and its epigones, so has the computer age given rise to a rich new genre of science fiction. The machines that are inspiring this latest wave of science-fiction narratives are much more like Hephaestus’s golden maidens than were the machines that Mary Shelley was familiar with. Computers, after all, are capable of simulating mental as well as physical activities. (Not least, as anyone with an iPhone knows, speech.) It is for this reason that the anxiety about the boundaries between people and machines has taken on new urgency today, when we constantly rely on and interact with machines – indeed, interact with each other by means of machines and their programs: computers, smartphones, social-media platforms, social and dating apps.

      Both of the new films about humans betrayed by computers owe much to a number of earlier works. The most authoritative of these remains Stanley Kubrick’s 2001: A Space Odyssey, which came out in 1968 and established many of the main themes and narratives of the genre. Most notable of these is the betrayal by a smooth-talking machine of its human masters. The mild-mannered computer HAL – not a robot, but a room-sized computer that spies on the humans with an electronic eye – takes control of a manned mission to Jupiter, killing off the astronauts one by one until the sole survivor finally succeeds in disconnecting him. This climactic scene is strangely touching, suggesting the degree to which computers could already engage our sympathies at the beginning of the computer age. As his connections are severed, HAL first begs for its life and then suffers from a kind of dementia, finally regressing to its ‘childhood’, singing a song it was taught by its creator. This was the first of many moments in popular cinema in which these thinking machines express anxiety about their own demises: surely a sign of ‘consciousness’.

      The stimulating existential confusion that animates Blade Runner was brilliantly expanded in the 2004–9 Sci-Fi Channel series Battlestar Galactica, in which the philosophical implications of the blurring of lines between automata and humans reached a thrilling new level of complexity. In it, sleeper robots that have been planted aboard a spaceship carrying human refugees from Earth (which has been destroyed after a cunning attack by the robots, called Cylons) are meant to wake up and destroy their unsuspecting human shipmates; but many of the robots, who to all appearances (touch, too: they have a lot of sex) are indistinguishable from humans, and who, until the moment of their ‘waking’, believed themselves to be human, are plunged by their new awareness into existential crises and ultimately choose to side with the humans, from whom they feel no difference whatsoever – a dilemma that raises interesting questions about just what being ‘human’ might mean.

      The problem is that the creator does his job too well. For the mechanical boy he creates is so human that he loves the adoptive human parents to whom he’s given much more than they love him, with wrenching consequences. The robot-boy, David, wants to be ‘unique’ – the word recurs in the film as a marker of genuine humanity – but for his adoptive family he is, in the end, just a machine, an appliance to be abandoned at the edge of the road – which is what his ‘mother’ ends up doing, in a scene of great poignancy. Although it’s too much of a mess to be able to answer the questions it raises about what ‘love’ is and who deserves it, A.I. did much to sentimentalize the genre, with its hint that the capacity to love, even more than the ability to think, is the hallmark of human identity.

      In a way, Jonze’s Her recapitulates the 2001 narrative and inflects it with the concerns of some of that classic’s successors. Unlike the replicants in Blade Runner or the Cylons, the machine at the heart of this story, set in the near future, has no physical allure – or, indeed, any appearance whatsoever. It’s an operating system, as full of surprises as HAL: ‘The first artificially intelligent operating system. An intuitive entity that listens to you, that understands you, and knows you. It’s not just an operating system, it’s a consciousness.’

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