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Like philosophy itself, How I Met Your Mother has everyone thinking. How does a successful show that's been on the air for years suddenly become a hit in its fifth and sixth season? Have you ever wondered why you identify so strongly with Barney despite the fact that he’s such a douche? Or why your life story doesn’t make sense until you know the ending—or at least, the middle? Or where the Bro Code came from and why it’s so powerful? Or why you’d sooner miss the hottest date in your life than have to live in New Jersey? Of course you have, or if you haven’t, you’ll clearly remember from now on that you have. How I Met Your Mother and Philosophy answers all these questions and a whole lot more, including one or two that even you may not have thought of. Twenty of the awesome-est philosophers ever congregated in one bar have come together to quaff a few drinks—and to analyze this most awesomely philosophical of sit-coms. They poke, prod, and sniff at such momentous matters as the metaphysics of possimpible worlds, the misdeeds of Goliath National Bank, the ontology of waiting to get slapped, the epistemology of sexual attraction, why the Platinum Rule is to never love thy neighbor, the authenticity of censoring yourself, the ethics of doing bad things with partly good intentions, why future Ted’s opinions matter to present-day Ted, whether it’s irrational to wait for the Slutty Pumpkin, and why Canadians have that strange Canadian slant on things. This book shows that viewers of How I Met Your Mother and Philosophy know that philosophy is much more than a song and dance routine.
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Mary Shelley’s novel Frankenstein: The Modern Prometheus sparked into life a fascination with science-gone-awry that refuses to die. From 1818 to present-day Hollywood, the story of Victor Frankenstein and his reanimated, stitched-together corpse has inspired (some would say) the very idea of modern science fiction and countless essays, movies, novels, songs, comic-books, and TV shows aiming to capture what was right, wrong, abominable, inevitable, scary, or funny in this classic tale.Can organic life be reanimated using electricity or genetic manipulation? If so, could Frankenstein’s monster really teach itself to read and speak as Mary Shelley imagined? Do monsters have rights, or responsibilities to those who would as soon kill them? What is it about music that so affects Frankenstein’s monster, or any of us? What does Mel Brook’s Frau Blucher say to contemporary eco-feminism? Why are some Frankenstein’s flops and others historic successes? Is there a true Frankenstein? Why are children, but not adults, drawn to Shelley’s monster? And what is a “monster,” anyways?Frankenstein and Philosophy brings 25 philosophers to stitch together these and other questions as they apply the history of philosophy to history’s greatest horror franchise. Some chapters treat the Frankenstein films, others the original novel, and yet others the many comic books, novels, and modern adaptations. Together they pay tribute to perhaps the most enduring pop culture icon and the fundamental fears, hopes, questions, and puzzles it raises.
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Ender’s Game, Orson Scott Card’s award-winning 1985 novel, has been discovered and rediscovered by generations of science fiction fans and young adult readers, banned and challenged in schools, assigned in high school English classes, and adopted as reading by the US Marine Corps. Ender's Game and its sequels explores rich themes—the violence and cruelty of children, the role of empathy in war, and the balance of individual dignity and the social good—with compelling elements of a coming-of-age story and exciting and immersive battle scenes.Ender’s Game and Philosophy brings together over thirty philosophers to engage in wide-ranging discussion on the troubling, exciting, and fascinating issues raised in and amidst the excitement and fear of Orson Scott Card’s novels and Gavin Hood’s film.Authors address issues such as:the justifiability of pre-emptive strikes, how Ender’s disconnected and dispassionate violence is mirrored in today’s drone warfare, whether the end of saving the species can justify the most brutal means, the justifiability of lies and deception in wartimes, how military schools produce training in virtue, how Ender as the “good student” is held to a different educational standard, which rules can be broken in games and which cannot, Ender’s world as a mirror of our own surveillance society, the moral hazards of child warriors, the value of Ender’s ability to sympathize with his enemies, the meaning of a “hive-mind,” the limits of our ability to relate to one, the relationship between Ender’s story and Card’s Mormonism.The authors of Ender’s Game and Philosophy challenge readers to confront and work through the conceptual and emotional challenges that Ender’s Game presents, bringing a new light on the idea of a just war, the virtues of the soldier, the nature of childhood, the social value and moral corruption of lies and deception, the practices of education and of leadership, and the serious work of playing games.
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From Machiavellian city officials to big time mobsters (such as Arnold Rothstein, Lucky Luciano, and Al Capone) to corrupt beat cops to overzealous G-men to suffragettes to abolitionists to innocent citizens caught in the crossfire, Boardwalk Empire is replete with philosophically compelling characters who find themselves in philosophically interesting situations. As Boardwalk Empire is based on historical events, political figures and mobsters, the philosophical issues raised bear on “real life” in the way the few fictional television shows and movies do. We see parallels with the events in Boardwalk Empire and contemporary political events, and between the characters in Boardwalk Empire (good, bad, and ambiguous) and contemporary figures. It is one of the most popular HBO television shows ever and its popularity is on the rise. In this volume, twenty philosophers address issues in political philosophy, ethics, aesthetics, feminism, and metaphysics. Gregory Littman analyzes Nucky Thomson as a Machiavellian Prince. In contrast, Richard Greene casts Thomson in the role of a Nietzschean superman. Michael Da Silva looks at the complex relationship between Nucky and Jimmy (Nucky’s young protégé). Jimmy feels resentment towards Nucky for the role he played in bringing together Jimmy’s father and his very young mother. Is this resentment justified given that Jimmy would never have come into existence had his parents not met? Is there a moral difference between the harm that Nucky allowed to happen and the direct harm caused by Jimmy’s father? Don Fallis considers the ethics of lying in the seedy world of bootlegging. Agent Van Allen’s unique religious attitudes bring a warped sense of morality to the Boardwalk universe. Roberto Sirvent brings to light the moral character of Van Alden’s God. Thomson advises to “never let the truth get in the way of a good story.” Rod Carveth explores the role that storytelling pays in the series and Cam Cobb illustrates the role of deception. Pat Brace and Maria Kingsbury address “Outsiders, Alcohol and All That Jazz”—the aesthetics of Boardwalk Empire and the prohibition era. Margaret Schroeder is used as a vehicle for the female voice of the era. Rachel Robison-Greene discusses the role that gender plays in the direction of the series. Ron Hirschbein lends a Freudian Analysis. This book is directed at thoughtful fans of Boardwalk Empire. It’s the only book to address the popular show from a thoughtful yet instantly readable perspective.
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By many accounts, HBO’s The Wire was and remains the greatest and most important television drama of all time. Conceived by writers David Simon and ex-Baltimore homicide detective Ed Burns, this five-season, sixty-episode tour de force has raised the bar for compelling, intelligent television production. With each season addressing a different arena of life in the city of Baltimore, and each season’s narratives tapping into those from previous seasons, The Wire was able to reveal the overlapping, criss-crossing, and colliding realities that shape—if not control—the people, institutions, and culture of the modern American city.The Wire and Philosophy celebrates this show’s realism as well as its intellectual and philosophical clarity. Selected philosophers who are fans of The Wire tap into these conflicts and interconnections to expose the underlying philosophical issues and assumptions and pursue questions, such as, Can cops really tell whether they are smarter than their perps? Or do they fall victim to intellectual vanity? Do individuals really have free will to resist the temptations—of gangs, of drugs, or corruption—that surround them? Is David Simon a modern-day Marx who sees capitalism leading ultimately to its own collapse, or is Baltimore’s story uniquely its own?
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“I’m getting something,” says Shawn, assuming a look of intense concentration and pressing his fingertips to the sides of his head. Shawn Spencer uses lies, pretense, and distraction to get at the truth. But can pseudoscience and fakery really be so helpful? And if they can be, is it ethical to employ them? Psych and Philosophy takes an entertaining tour through the philosophical issues raised by a fake psychic. Can faulty logic get to the truth quicker than good logic? Are other people to blame for Shawn’s deceptions, because they’re more ready to credit him with supernatural powers than with superior natural powers? Is instinct more important than smart thinking—in police work and in life? Is it ethical to tell lies to promote the truth (and protect the public from criminals)? Almost every episode of Psych revolves around a grisly death, treated humorously by the repartee between Shawn and Gus. The show has much to tell us about human ways of coping with death, as well as about the problem of justified knowledge, the ethics of law enforcement, and the interaction of love, friendship, loyalty, and professionalism.
Аннотация
What makes humans different from other animals, what humans are entitled to do to other species, whether time travel is possible, what limits should be placed on science and technology, the morality and practicality of genetic engineering—these are just some of the philosophical problems raised by Planet of the Apes.Planet of the Apes and Philosophy looks at all the deeper issues involved in the Planet of the Apes stories. It covers the entire franchise, from Pierre Boulle’s 1963 novel Monkey Planet to the successful 2012 reboot Rise of the Planet of the Apes. The chapters reflect diverse points of view, philosophical, religious, and scientific.The ethical relations of humans with animals are explored in several chapters, with entertaining and incisive observations on animal intelligence, animal rights, and human-animal interaction. Genetic engineering is changing humans, animals, and plants, raising new questions about the morality of such interventions. The scientific recognition that humans and chimps share 99 percent of their genes makes a future in which non-human animals acquire greater importance a distinct possibility.Planet of the Apes is the most resonant of all scientific apocalypse myths.
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In The Good Wife and Philosophy, fifteen philosophers look at the deeper issues raised by this stirring TV drama. The Good Wife gives us courtroom battles in the tradition of Perry Mason, with the added dimension of a political intrigue and a tormented personal story. We witness the interplay between common morality and legal correctness; sometimes following one violates the other. Lawyers operate within the law and within legal ethics, yet routinely do harmful things in pursuit of their clients’ interests. The adversarial system leads to such strategies as stringing out a case to exhaust the other side’s resources and bringing suits ostensibly because of wrongdoing by defendants but really to curtail the defendants as a competitive threat to some important client’s interest.The idea for The Good Wife came from the recurring news drama of wives standing by their husbands when scandal breaks: the wives of Bill Clinton, Elliott Spitzer, and John Edwards. Often these politicians’ spouses are themselves lawyers who have had to cope with the gray areas of legal battles and maneuvering. Following her husband’s disgrace and imprisonment, Alicia Florrick has to return to the law, which she abandoned for the sake of being a full-time wife and mother.
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Since its debut in 1964, Jeopardy! has been one of America’s favorite and longest-running daytime quiz shows. It turns the question-answer format of traditional quiz shows on its head and requires contestants to pose correct questions to answers in selected categories. While mining information and facts from Alchemy to Zoology, Jeopardy!, is a uniquely intellectual, erudite, and challenging daytime television program. Far beyond entertaining its fans with nail-biting contests of knowledge, memory, and speed, it all but requires them to participate. Few people watch Jeopardy! without pressing an invisible button and blurting out questions to their TV screen.Because of this personal and intellectual investment, most Jeopardy! fans are devout. Watching the show is valued as a daily ritual in which genuine intellectual skill and encyclopedic knowledge (as opposed to thin Hollywood depictions such as those in Big Bang Theory or Rain Man) are not only respected and placed in the spotlight, but also rewarded with national prestige and prize winnings. Champion Ken Jennings (who contributes to this volume) has won over three million dollars and remained champion seventy-four times. For those who embrace Jeopardy! as an intellectual oasis in the arid desert of popular culture, it is the geeks who shall inherit the earth.Jeopardy!’s celebration of intellect and forward-thinking is well recognized throughout popular culture and among all age groups. Ken Jennings, Chuck Forrest, and other all-time champions are near celebrities, while the show itself regularly reaches out through special tournaments to different segments of American culture, such as actors and musicians (Celebrity Jeopardy!), high-school and college students (Teen Tournament and College Championship Jeopardy!) and senior citizens (Senior Tournament Jeopardy!). Still, despite its widespread respect and, some might complain, smug self-respect, neither the show nor its fans take themselves too seriously. Jokes about host Alex Trebek’s hair and famous parodies of Jeopardy! on Saturday Night Live are as familiar as Weird Al Yankovic’s MTV-mainstay “I Lost on Jeopardy!” (to the tune of “Our Love’s in Jeopardy”):Don't know what I was thinkin' of,I guess I just wasn't too bright.Well, I sure hope I do betterNext weekend on The Price Is Right.
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This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.