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This function is called whenever your app is needed to supply a new scene. Here, it returns the default item in the dictionary named Default Configuration: func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { // Called when a new scene session is being //created. Use this method to select a //configuration to create the new scene with. return UISceneConfiguration( name: "Default Configuration", sessionRole: connectingSceneSession.role)} A scene is an object that represents one instance of your app's user interface.

       application(:didDiscardSceneSessions:): This function is called whenever a user discards a scene (such as swiping it away in the multitasking window).

      SceneDelegate.swift

      Whereas the AppDelegate.swift file is responsible for handling your app life cycle, the SceneDelegate.swift file is responsible for your scene's life cycle.

      The SceneDelegate.swift file contains the following default functions:

       scene(_:willConnectTo:options:)

       sceneDidDisconnect(_:)

       sceneDidBecomeActive(_:)

       sceneWillResignActive(_:)

       sceneWillEnterForeground(_:)

       sceneDidEnterBackground(_:)

       func scene(_ scene: UIScene, willConnectTo session:

       UISceneSession, options connectionOptions:

       UIScene.ConnectionOptions) {

      

       let contentView = ContentView()

       if let windowScene = scene as? UIWindowScene {

       let window = UIWindow(windowScene:

       windowScene)

       window.rootViewController =

       UIHostingController(rootView: contentView)

       self.window = window

       window.makeKeyAndVisible()

       }

       }

      In short, you use AppDelegate.swift to perform setup needed for the duration of the app. You also use it to handle events that focus on the app, as well as registered for external services like push notifications. The SceneDelegate.swift, on the other hand, is designed to handle events for multi-window OS (iPadOS), which supports multiple instances of your app’s UI.

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