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Use a multi-consonant word or change. There are lots of common five- and six-letter words which can help get rid of excess consonants: PRINT, TRUCK, CLAMP, FRONT, THRONG, etc.

      Bonus-friendly: Good balance of vowels and consonants, mainly one-point tiles, no double letters (or one at most). Have a good look for a bonus word, either a seven or a playable eight. If you can’t find it, play off the least appealing letters to increase your chance of a bonus on the next turn. Don’t neglect to still get a reasonable score now if you possibly can.

      High value: Two or more of the higher-scoring tiles (those scoring three or more) but with vowels to help you use them. Play the high-value tiles, making maximum use of premium squares. It helps if the high-value tiles go nicely with each other, like CHK, rather than being incompatible like GVW.

      Just rubbish: Racks full of incompatible letters like IJUY, or low-value tiles that don’t look like they’re close to a bonus, like GLLNOOU. With this sort of rack you probably just have to play off as many as you can for as much as you can, or change.

      The D is one of only two letters worth two points (the other is the G), and this indicates its status as not being quite as common as the one-point consonants.

      Its main use for bonuses is for forming past tenses and past participles of verbs – PLANTED, SPRAYED, INFLATED, REMAINED and thousands more. There are also lots of words with DE- at the beginning – DELOUSE, DEVELOP, DENATURE and so on. This does show the main weakness of the D which is that it needs an E to be most effective, although DIS- can also be a handy prefix, with words like DISPLAY, DISCORD, DISTRACT.

      There are eight two-letter words with D:

      AD an advertisement

      ED an editor

      ID term used in psychoanalysis; also a type of fish

      OD hypothetical force or form of energy

      DA a Burmese knife

      DE of (found in place-names such as Ashby de la Zouch)

      DI plural of deus, a god

      DO

      And here are some useful three- and four-letter words with D:

      DSO, DZO, DZHO all alternative spellings of ZO

      DOJO a room where martial arts are practised

      JEDI a person who embraces the philosophy of the Jedi from the Star Wars films

      DEXY a dextroamphetamine pill

      DIXI interjection meaning “I have spoken”

      DIXY a large pot for water

      DOXY a religious opinion or doctrine

      Not forgetting the ultra-useful QAID (a chief) and

      QADI (a Muslim judge).

      Nobody likes having to change letters, but sometimes it’s unavoidable. In most circumstances, if you can score at least twenty, maybe even fifteen, I would say make the move. The rack might just sort itself out – even IJUY might transform into JUICILY or JURYING. If not, you can always change next time.

      If you do change, make sure you change enough to make a real difference. If you have AIIOUDP, don’t just change the U and one I. Especially if there are blanks or other good letters to come, change four vowels or all five, and maybe one or both consonants as well. Take a moment to count the number of consonants and vowels played, which will give you an idea of which you are likely to pick more of (there are 56 consonants and 42 vowels in the bag at the start of the game).

      Above all, don’t go fishing. You might be holding COMPARV, leading you to think that if you change the V and pick an E, you will have COMPARE. Well, so you will. If you pick the E. Which you probably won’t. So score what you can with your high-scoring tiles and see what the bag brings you.

      We’ve seen two-vowel two-letter words (like AE and OU), three-vowel threes (like AIA and EAU), three-vowel fours (like JIAO and QUAI), and that amazing four-vowel cry of Bacchic frenzy, EUOI. But we can raise the stakes higher still by giving you … an all-vowel six-letter word. Yes, if you’ve really got a rackful of vowels that you need to get rid of, the daddy of them all is – EUOUAE.

      Wow! What? Yes! EUOUAE. It’s a word formerly used in Church music, taken from the vowels in the words Seculorum Amen. In those days, U and V were more or less interchangeable, so it was referred to as the more pronounceable EVOVAE (also a valid word). But EUOUAE held on as well, and it even has a plural EUOUAES.

      EUOI and EUOUAE may help get you out of trouble, but they are unlikely to score you much and unless they enable you to play just what you want to get rid of, you may be better changing. EUOUAE does let you dump those two unpleasant Us (the least useful vowel) but you are also losing two nice Es, not something you want to do without careful consideration.

      It can be useful to hold on to the one-point tiles AEIOU and LNRST as these are the commonest letters and therefore the ones which are most likely to form a bonus word.

      But you must resist just blindly putting any of those letters to one side of your rack and holding on to them grimly, come what may. As you get more of them, you are playing with fewer and fewer tiles until you get your bonus, and almost certainly getting low scores.

      So try to keep scoring at the same time as knocking your rack into shape. With, say, an A, an I, an N or an R, don’t be afraid to play it to help you get a decent score, especially if there are a few of them still to come. Even the better letters like E or S can be worth playing to keep your score moving along. Only the blank should definitely be kept for a bonus or other high-scoring move.

      Early on and in the middle of the game, you should very seldom be scoring less than about ten for a move. Only a dire shortage of either vowels or consonants, or perhaps getting rid of real rack-spoilers like three of the same letter, should cause you to score so low. And unless it’s a move that lets you play more or less exactly the tiles you would want to get rid of, you may be better to change.

      From the second move of the game onwards, most players’ instinct is to play crosswise; that is, to play at right angles to a word already on the board, using a letter in that word.

      It’s often better to look for a parallel play. If a word has been played horizontally on the board, try to play another horizontal word in the row above or below, using the two-letter words to do so. In a following move you might be able to do the same again, turning some of the two-letter words into threes.

      This way, you score not just for the main word you make, but add in the score for the twos and threes as well. Of course if a word has been played vertically, you can do the same thing by playing in the columns to the left or right.

      If you do this, the tiles end up looking like solid blocks on the board, which has the added benefit for both players of making better use of the board’s limited space. This helps prevent the game from becoming blocked, which allows you to play good words for longer and makes the game more fun.

      Ah,

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