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      Through the Looking-Glass

      THROUGH THE LOOKING-GLASS

      ‘You can be the White Queen’s pawn,’ the Red Queen tells Alice. ‘A pawn goes two squares in its first move. So you’ll go very quickly through the Third Square – by railway, probably. Then in the Fourth Square you’ll meet Tweedledum and Tweedledee. The Fifth Square is mostly water, and the Sixth belongs to Humpty Dumpty. The Seventh Square is all forest – one of the Knights will show you the way.’

      And in the Eighth Square Alice will become a Queen. But what a strange game of chess it is! In the looking-glass world all the chess pieces argue with you, and you have to run very fast just to stay in the same place. Here, time runs backwards and the White Queen can remember what happened the week after next.

      And whose dream is it, anyway? Is it Alice’s dream, or is she just a part of the Red King’s dream? And if so, what will happen if he wakes up?

Great Clarendon Street, Oxford OX2 6DPOxford University Press is a department of the University of Oxford. It furthers the University’s objective of excellence in research, scholarship, and education by publishing worldwide inOxford New YorkAuckland Cape Town Dar es Salaam Hong Kong Karachi Kuala Lumpur Madrid Melbourne Mexico City Nairobi New Delhi Shanghai Taipei TorontoWith offices inArgentina Austria Brazil Chile Czech Republic France Greece Guatemala Hungary Italy Japan Poland Portugal Singapore South Korea Switzerland Thailand Turkey Ukraine VietnamOXFORD and OXFORD ENGLISH are registered trade marks of Oxford University Press in the UK and in certain other countriesThis simplified edition © Oxford University Press 2008Database right Oxford University Press (maker)First published in Oxford Bookworms 19952 4 6 8 10 9 7 5 3 1No unauthorized photocopyingAll rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, without the prior permission in writing of Oxford University Press, or as expressly permitted by law, or under terms agreed with the appropriate reprographics rights organization. Enquiries concerning reproduction outside the scope of the above should be sent to the ELT Rights Department, Oxford University Press, at the address aboveYou must not circulate this book in any other binding or cover and you must impose this same condition on any acquirerAny websites referred to in this publication are in the public domain and their addresses are provided by Oxford University Press for information only. Oxford University Press disclaims any responsibility for the contentISBN 978 0 19 479134 2Printed in Hong KongWord count (main text): 10,605 wordsFor more information on the Oxford Bookworms Library, visit www.oup.com/bookwormse-Book ISBN 978 0 19 478658 4e-Book first published 2012

      THE GAME OF CHESS

      Chess is a game for two people, played on a chess-board marked with sixty-four black and white squares. The thirty-two chess pieces – also called chessmen – are black (or red) and white, and are called kings, queens, bishops, knights, castles (or rooks), and pawns. The pawn is the smallest and least important piece.

      If a pawn reaches the eighth square on the opposite side of the board, it can be exchanged for a queen. This is what happens to Alice in the story.

CHARACTERS IN THE STORY

      CHESSMEN

      The White Queen

      The Red Queen

      The White King

      The Red King

      The White Knight

      The Red Knight

      OTHER CHARACTERS

      Talking flowers, Tiger-lily, Rose, Daisy

      Tweedledum and Tweedledee

      Humpty Dumpty

      The Lion and the Unicorn

      Haigha and Hatta, the White King’s messengers

       1

      Looking-glass house

      One thing was certain, it was the black kitten that began it all. The white kitten had been unable to do anything for the last quarter of an hour, because the old cat was washing its face, very slowly and very carefully.

      But the black kitten was free to do what it wanted. And so, while Alice was sitting in a corner of the great armchair, half talking to herself and half asleep, the kitten was playing a grand game with a ball of wool. Soon the wool was lying in a terrible tangle all over the carpet, with the kitten running after its own tail in the middle.

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