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him he fled precipitately off the bridge and into the shelter of the town’s labyrinthine waterfront alleys. Distant though the island was, he felt that a monstrous and invincible evil could flow from the sardonic stare of that bent, ancient figure in brown.

      The southeastward pull still held, and only with tremendous resolution could Gilman drag himself into the old house and up the rickety stairs. For hours he sat silent and aimless, with his eyes shifting gradually westward. About six o’clock his sharpened ears caught the whining prayers of Joe Mazurewicz two floors below, and in desperation he seized his hat and walked out into the sunset-golden streets, letting the now directly southward pull carry him where it might. An hour later darkness found him in the open fields beyond Hangman’s Brook, with the glimmering spring stars shining ahead. The urge to walk was gradually changing to an urge to leap mystically into space, and suddenly he realised just where the source of the pull lay.

      It was in the sky. A definite point among the stars had a claim on him and was calling him. Apparently it was a point somewhere between Hydra and Argo Navis, and he knew that he had been urged toward it ever since he had awaked soon after dawn. In the morning it had been underfoot; afternoon found it rising in the southeast, and now it was roughly south but wheeling toward the west. What was the meaning of this new thing? Was he going mad? How long would it last? Again mustering his resolution, Gilman turned and dragged himself back to the sinister old house.

      Mazurewicz was waiting for him at the door, and seemed both anxious and reluctant to whisper some fresh bit of superstition. It was about the witch light. Joe had been out celebrating the night before—it was Patriots’ Day in Massachusetts—and had come home after midnight. Looking up at the house from outside, he had thought at first that Gilman’s window was dark; but then he had seen the faint violet glow within. He wanted to warn the gentleman about that glow, for everybody in Arkham knew it was Keziah’s witch light which played near Brown Jenkin and the ghost of the old crone herself. He had not mentioned this before, but now he must tell about it because it meant that Keziah and her long-toothed familiar were haunting the young gentleman. Sometimes he and Paul Choynski and Landlord Dombrowski thought they saw that light seeping out of cracks in the sealed loft above the young gentleman’s room, but they had all agreed not to talk about that. However, it would be better for the gentleman to take another room and get a crucifix from some good priest like Father Iwanicki.

      As the man rambled on Gilman felt a nameless panic clutch at his throat. He knew that Joe must have been half drunk when he came home the night before, yet this mention of a violet light in the garret window was of frightful import. It was a lambent glow of this sort which always played about the old woman and the small furry thing in those lighter, sharper dreams which prefaced his plunge into unknown abysses, and the thought that a wakeful second person could see the dream-luminance was utterly beyond sane harbourage. Yet where had the fellow got such an odd notion? Had he himself talked as well as walked around the house in his sleep? No, Joe said, he had not—but he must check up on this. Perhaps Frank Elwood could tell him something, though he hated to ask.

      Fever—wild dreams—somnambulism—illusions of sounds—a pull toward a point in the sky—and now a suspicion of insane sleep-talking! He must stop studying, see a nerve specialist, and take himself in hand. When he climbed to the second story he paused at Elwood’s door but saw that the other youth was out. Reluctantly he continued up to his garret room and sat down in the dark. His gaze was still pulled to the southwest, but he also found himself listening intently for some sound in the closed loft above, and half imagining that an evil violet light seeped down through an infinitesimal crack in the low, slanting ceiling.

      That night as Gilman slept the violet light broke upon him with heightened intensity, and the old witch and small furry thing—getting closer than ever before—mocked him with inhuman squeals and devilish gestures. He was glad to sink into the vaguely roaring twilight abysses, though the pursuit of that iridescent bubble-congeries and that kaleidoscopic little polyhedron was menacing and irritating. Then came the shift as vast converging planes of a slippery-looking substance loomed above and below him—a shift which ended in a flash of delirium and a blaze of unknown, alien light in which yellow, carmine, and indigo were madly and inextricably blended.

      He was half lying on a high, fantastically balustraded terrace above a boundless jungle of outlandish, incredible peaks, balanced planes, domes, minarets, horizontal discs poised on pinnacles, and numberless forms of still greater wildness—some of stone and some of metal—which glittered gorgeously in the mixed, almost blistering glare from a polychromatic sky. Looking upward he saw three stupendous discs of flame, each of a different hue, and at a different height above an infinitely distant curving horizon of low mountains. Behind him tiers of higher terraces towered aloft as far as he could see. The city below stretched away to the limits of vision, and he hoped that no sound would well up from it.

      The pavement from which he easily raised himself was of a veined, polished stone beyond his power to identify, and the tiles were cut in bizarre-angled shapes which struck him as less asymmetrical than based on some unearthly symmetry whose laws he could not comprehend. The balustrade was chest-high, delicate, and fantastically wrought, while along the rail were ranged at short intervals little figures of grotesque design and exquisite workmanship. They, like the whole balustrade, seemed to be made of some sort of shining metal whose colour could not be guessed in this chaos of mixed effulgences; and their nature utterly defied conjecture. They represented some ridged, barrel-shaped object with thin horizontal arms radiating spoke-like from a central ring, and with vertical knobs or bulbs projecting from the head and base of the barrel. Each of these knobs was the hub of a system of five long, flat, triangularly tapering arms arranged around it like the arms of a starfish—nearly horizontal, but curving slightly away from the central barrel. The base of the bottom knob was fused to the long railing with so delicate a point of contact that several figures had been broken off and were missing. The figures were about four and a half inches in height, while the spiky arms gave them a maximum diameter of about two and a half inches.

      When Gilman stood up the tiles felt hot to his bare feet. He was wholly alone, and his first act was to walk to the balustrade and look dizzily down at the endless, Cyclopean city almost two thousand feet below. As he listened he thought a rhythmic confusion of faint musical pipings covering a wide tonal range welled up from the narrow streets beneath, and he wished he might discern the denizens of the place. The sight turned him giddy after a while, so that he would have fallen to the pavement had he not clutched instinctively at the lustrous balustrade. His right hand fell on one of the projecting figures, the touch seeming to steady him slightly. It was too much, however, for the exotic delicacy of the metal-work, and the spiky figure snapped off under his grasp. Still half-dazed, he continued to clutch it as his other hand seized a vacant space on the smooth railing.

      But now his oversensitive ears caught something behind him, and he looked back across the level terrace. Approaching him softly though without apparent furtiveness were five figures, two of which were the sinister old woman and the fanged, furry little animal. The other three were what sent him unconscious—for they were living entities about eight feet high, shaped precisely like the spiky images on the balustrade, and propelling themselves by a spider-like wriggling of their lower set of starfish-arms.

      Gilman awakened in his bed, drenched by a cold perspiration and with a smarting sensation in his face, hands, and feet. Springing to the floor, he washed and dressed in frantic haste, as if it were necessary for him to get out of the house as quickly as possible. He did not know where he wished to go, but felt that once more he would have to sacrifice his classes. The odd pull toward that spot in the sky between Hydra and Argo had abated, but another of even greater strength had taken its place. Now he felt that he must go north—infinitely north. He dreaded to cross the bridge that gave a view of the desolate island in the Miskatonic, so went over the Peabody Avenue bridge. Very often he stumbled, for his eyes and ears were chained to an extremely lofty point in the blank blue sky.

      After about an hour he got himself under better control, and saw that he was far from the city. All around him stretched the bleak emptiness of salt marshes, while the narrow road ahead led to Innsmouth—that ancient, half-deserted town which Arkham people were so curiously unwilling to visit. Though the northward pull had not diminished, he resisted it as he had resisted the

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