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the direction indicated by the dotted line, and during the rest of its course maintains such revolution. This spinning motion gives the flight of the card a strength and directness which it would seem impossible to impart to so small and light an object.

      A skilled performer will propel cards in this way to a distance of sixty or eighty feet, each card travelling with the precision, and well-nigh the speed, of an arrow shot from a bow. The movement, though perfectly simple in theory, is by no means easy to acquire in practice. Indeed, we know no sleight which, as a rule, gives more trouble at the outset; but, after a certain amount of labour with little or no result, the student suddenly acquires the desired knack, and thenceforward finds no difficulty in the matter.

      The Bridge.—The object of the bridge is to enable the performer, with ease and certainty, to cut or otherwise divide the pack at a given card. It is made as follows: Holding the cards in the left hand, with the thumb across the pack, the performer covers them for an instant with his right hand, as if about to make the pass. Grasping the pack between the thumb and second finger of this hand, he bends the whole of the cards slightly inwards over the first finger of the left hand, immediately afterwards bending the upper or outward portion of the pack backwards in the opposite direction. The effect of the double movement is that the two halves of the pack are bent in a double concave form, thus )(, though in a much less degree. If the cards be now cut, the concave portions, instead of being, as at first, back to back, will be face to face, thus (), leaving in the centre of the pack an elliptical opening, of a maximum width of about an eighth of an inch. This slight hiatus in the middle will generally cause a person who is invited to cut to do so at that particular point, and will in any case enable the performer either to cut or to make the pass at that point with the greatest ease. The cases in which the bridge may be employed with advantage will be more particularly indicated when we come to practically apply the processes already described, but it has a special use which may be at once mentioned. It will be remembered that some of the false shuffles already described leave the cards as if cut, though they in other respects retain their pre-arranged order; and it therefore becomes necessary to again cut them at a particular point, in order to bring them back to their original condition. This point is ascertained by the use of the bridge. The cards are first bent in the manner above described; the false shuffle is then made, leaving the cards in effect cut; but by again cutting or making the pass at the bridge, they are once more precisely as at first.

      We have endeavoured to be as explicit as possible in the foregoing description of the different sleight-of-hand processes, so that the reader may, by following our instructions closely, be able to teach himself, unassisted, to perform the various movements described. We have done our best to make our descriptions intelligible, and trust that we have fairly succeeded. We should, however, strongly advise any student who desires to make rapid progress to take, if possible, a few preliminary lessons under the personal guidance of a competent performer, professional or amateur. It is an old saying that an ounce of example is worth a pound of precept, and a reader who has once or twice seen the processes we have described practically illustrated by skilful hands, will not only avoid the difficulties which are sure to be at first found in even the clearest written instructions, but will escape the formation of bad habits, which it may take much time and trouble to eradicate. Should the novice seek such assistance, he must not expect to find that any one performer uses indifferently all the processes we have described. Every Professor has his own favourite methods of procedure, and, generally speaking, pours scorn and contumely upon all others; or, in the words of Byron (a little altered)—

      “Compounds for sleights he has a mind to, By damning those he’s not inclined to.”

      The student who commences his labours without such assistance must make his own selection. In the “pass” we should recommend him to stick to the first method, the remaining passes being rather curious than useful. Among the false shuffles, the first, third, fifth, and sixth will be found the most effective. For the remaining processes he may be guided by his own taste, and the greater or less facility with which his fingers adapt themselves to one or the other of them.

       The various sleights above described will cost the student some time and perseverance before they are fairly mastered, and until they are so it is hopeless to attempt any of the more brilliant feats. For his amusement in the meantime, we subjoin a few tricks for which sleight-of-hand is not necessary, but which, if performed with neatness and tact, will cause considerable astonishment to the uninitiated.

       Card Tricks with Ordinary Cards, and not requiring Sleight-of-Hand.

       Table of Contents

      There is a large class of tricks which may be described as consisting of two elements—the discovery of a chosen card by the performer, and the revelation of his knowledge in a more or less striking manner. We propose to give, in the first place, three or four methods of discovering a given card, and then a similar variety of methods of concluding the trick. It must be remembered that for our present purpose we exclude all tricks for which any special dexterity is requisite. There will be little that is absolutely novel in this chapter, but it will be for the student to supply the want of freshness in his materials by the ingenuity of his combinations.

      Fig. 28.

      Simple Modes of Discovering a given Card. First Method.—Hold the pack face downwards in the left hand, having previously noticed the bottom card. Secretly draw down this card about three-quarters of an inch, and hold the part so drawn down between the thumb and fourth finger of the right hand, the palm of the right hand being above the cards. (See Fig. 28.) Now, with the tip of the first or second finger of the right hand, draw down the cards one by one about half an inch (beginning with the top card, and so on), inviting your audience to stop you at any card they may choose. When they do so, draw down all the cards, as far as you have gone, completely away from the remaining cards; but with them draw down at the same time the bottom card. This card, coalescing with the upper portion, will be, to the eyes of the spectators, that at which you were directed to stop. Holding the cards with their backs towards you, request them to observe what the card is. The pack may now be shuffled to any extent, but, being acquainted with the card, you can find or name it at pleasure.

      The above may be employed as a means of “forcing,” where it is essential to force a given card, and you are not sufficiently proficient to feel certain of effecting that object by the regular method. Thus, suppose that the card which you desire to force is the seven of diamonds, you place that card at the bottom of the pack, and proceed as above directed. When the audience desire you to stop, you draw off the upper packet, and with it the seven of diamonds, which will thereby become the bottom card of that packet. You request them to note the card, and at once hand the pack to be shuffled. This is a very simple and easy mode of forcing, but it is very generally known, and it would not, therefore, be safe to use it before a large or very acute audience.

      Second Method.—Deal the cards into three packs, face upwards, and request a spectator to note a card, and remember in which heap it is. When you have dealt twenty-one cards, throw the rest aside, these not being employed in the trick. Ask in which heap the chosen card is, and place that heap between the other two, and deal again as before. Again ask the question, place the heap indicated in the middle, and deal again a third time. Note particularly the fourth or middle card of each heap, as one or other of those three cards will be the card thought of. Ask, for the last time, in which heap the chosen card now is, when you may be certain that it was the card which you noted as being the middle card of that heap.

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