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and admiration, he now saw that—through the eyes of a young child—the MRI looked more like a big scary machine you have to go inside. Pride in his design was replaced with feelings of failure for letting down the very patients he was trying to help. Doug could have quit his job, or simply resigned himself to the situation and moved on. But he didn’t. He returned home and told his wife that he had to make a change.

      So Doug sought advice on this deep personal and professional challenge from friends and colleagues. His boss at GE, who had encountered Stanford’s d.school while at Procter & Gamble, suggested he try out an executive education class. Searching for a fresh perspective and a different approach to his work, Doug flew to California for a weeklong workshop. He didn’t know quite what to expect, but he was eager to embrace any new methodology that would help him in his quest to make MRIs less frightening for young children.

      The workshop offered Doug new tools that ignited his creative confidence: He learned about a human-centered approach to design and innovation. He observed and talked to users of existing products and services to better understand consumer needs. He collaborated with managers from other companies and industries on crude prototypes of designs to meet those needs. Gaining new perspectives from them, he continued to experiment and iterate his concepts in class, building on the ideas of others. At the end of the week, the cross-pollination of ideas made him feel more creative and more hopeful than he had when he left home. Going through the human-centered design process with people in diverse industries and roles—from management to human resources to finance—struck a chord in him. “I started to imagine how powerful this tool could be if I brought it back and got cross-functional teams to work together.”

      By applying human-centered design methods in his own work, Doug believed he could come up with a better solution for children—and he was determined to make it happen. He returned to Milwaukee knowing what he wanted to do. Without significant resources, funding, or support from his own company, Doug knew he couldn’t launch a big R&D project to redesign an MRI machine from scratch. So he focused on redesigning the experience.

      He started by observing and gaining empathy for young children at a day care center. He talked to child life specialists to understand what pediatric patients went through. He reached out for help from people around him, including a small volunteer team from GE, experts from a local children’s museum, and doctors and staff from two hospitals. Next, he created the first prototype of what would become the “Adventure Series” scanner and was able to get it installed as a pilot program in the children’s hospital at the University of Pittsburgh Medical Center.

      By thinking holistically about how children experienced and interacted with the technology, Doug helped transform the MRI suite into a kid’s adventure story, with the patient in a starring role. Making no changes to the complex technology inside the scanner, Doug and his ad hoc team applied colorful decals to the outside of the machine and to every surface in the room, covering the floor, ceilings, walls, and all of the equipment. They also created a script for machine operators so they could lead their young patients through the adventure.

      One of the prototypes is a pirate ship worthy of an amusement park ride. The ship comes complete with a big wooden captain’s wheel that surrounds the round opening of the chamber—a seafaring detail that also makes the small circumference seem less claustrophobic. The operator tells kids that they will be sailing inside the pirate ship and they have to stay completely still while on the boat. After their “voyage,” they get to pick a small treasure from the pirate’s chest on the other side of the room. In another story, the MRI is a cylindrical spaceship transporting the patient into a space adventure. Just before the whirring and banging of the machine gets louder, the operator encourages young patients to listen closely for the moment that the craft “shifts into hyperdrive.” This reframing transforms a normally terrifying “BOOM-BOOM-BOOM” sound into just another part of the adventure. Including the pirate experience and the rocket ship, there are now nine different “adventures.”

      GE’s Adventure Series redesigns imaging equipment including MRIs, X-ray machines and CT scanners like the pirate-themed machine pictured here to make the procedures less scary for kids.

      (photo/illustration credit 1.2)

      With Doug’s new MRI redesign for kids, the number of pediatric patients needing to be sedated was reduced dramatically. The hospital and GE were happy too because less need for anesthesiologists meant more patients could get scanned each day. Meanwhile, patient satisfaction scores went up 90 percent.

      But the biggest satisfaction for Doug lies not in the numbers, nor in GE Healthcare’s improved bottom line (although these were important for gaining internal support). His greatest reward came while talking with a mother whose six-year-old daughter had just been scanned in the MRI “pirate ship.” The little girl came over and tugged on her mother’s skirt. “Mommy,” she asked, “can we come back tomorrow?” That simple question made all his effort worthwhile.

      Less than a year after his epiphany, Doug’s increased creative confidence catapulted him into a new role as a thought leader at GE. Would it be an exaggeration to say that, in the process, Doug also helped change the world a bit? Ask one of those young patients or their parents. They already have the answer.

      A creative mindset can be a powerful force for looking beyond the status quo. People who use the creative techniques we outline are better able to apply their imagination to painting a picture of the future. They believe they have the ability to improve on existing ideas and positively impact the world around them, whether at work or in their personal lives. Without that belief, Doug wouldn’t have been able to take the first step toward his goal. Creative confidence is an inherently optimistic way of looking at what’s possible.

      Doug’s story illustrates the way human-centered design can lead to breakthrough innovations. New opportunities for innovation open up when you start the creative problem-solving process with empathy toward your target audience—whether it’s kids or colleagues, clients or consumers. While competitors focused on the never-ending battle surrounding technical specifications (like scanning speed, resolution, etc.), Doug found a whole new way to improve the lives of patients and their families. In our experience, approaching challenges from a human perspective can yield some of the richest opportunities for change.

      In every innovation program we have been involved with, there are always three factors to balance, represented by the three overlapping circles in the diagram below:

      Finding the sweet spot of feasibility, viability, and desirability.

      (photo/illustration credit 1.3)

      The first has to do with technical factors, or feasibility. In the early days of our work in Silicon Valley, this is where our clients always started. We’ve had clients present us with literally thousands of new technologies, from clever new wheel hubs for bicycles to new ways of chilling the human brain from the inside. A new technology—if it truly works—can be extremely valuable, and can provide the basis for a successful new company or a new line of business. Carbon fiber aircraft components, multi-touch interactive displays, and minimally invasive surgical tools all revolutionized their industries. But cool technology alone is not enough. If it were, we’d all be riding Segways and playing with robotic dogs.

      The second key element is economic viability, or what we sometimes refer to as business factors. Not only does the technology need to work, but it also needs to be produced and distributed in an economically viable way. It needs to fit into a business model that will allow the enterprise to thrive. When we were growing up in the 1950s, Popular Science magazine suggested that twenty-first-century families would have their own personal helicopter in the backyard. So far, no one has come up with a clever business model to make helicopters affordable for ordinary people. The business factors on that concept just never lined up—and maybe never will. Even in nonprofit

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