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The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors. This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods. This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons. The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering. Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.

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The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces-user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in multimodal-multisensor interfaces. This three-volume handbook is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap for professionals working in this and related areas. This third volume focuses on state-of-the-art multimodal language and dialogue processing, including semantic integration of modalities. The development of increasingly expressive embodied agents and robots has become an active test bed for coordinating multimodal dialogue input and output, including processing of language and nonverbal communication. In addition, major application areas are featured for commercializing multimodal-multisensor systems, including automotive, robotic, manufacturing, machine translation, banking, communications, and others. These systems rely heavily on software tools, data resources, and international standards to facilitate their development. For insights into the future, emerging multimodal-multisensor technology trends are highlighted in medicine, robotics, interaction with smart spaces, and similar areas. Finally, this volume discusses the societal impact of more widespread adoption of these systems, such as privacy risks and how to mitigate them. The handbook chapters provide a number of walk-through examples of system design and processing, information on practical resources for developing and evaluating new systems, and terminology and tutorial support for mastering this emerging field. In the final section of this volume, experts exchange views on a timely and controversial challenge topic, and how they believe multimodal-multisensor interfaces need to be equipped to most effectively advance human performance during the next decade.

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Nash equilibrium is the central solution concept in Game Theory. Since Nash’s original paper in 1951, it has found countless applications in modeling strategic behavior of traders in markets, (human) drivers and (electronic) routers in congested networks, nations in nuclear disarmament negotiations, and more. A decade ago, the relevance of this solution concept was called into question by computer scientists, who proved (under appropriate complexity assumptions) that computing a Nash equilibrium is an intractable problem. And if centralized, specially designed algorithms cannot find Nash equilibria, why should we expect distributed, selfish agents to converge to one? The remaining hope was that at least approximate Nash equilibria can be efficiently computed. Understanding whether there is an efficient algorithm for approximate Nash equilibrium has been the central open problem in this field for the past decade. In this book, we provide strong evidence that even finding an approximate Nash equilibrium is intractable. We prove several intractability theorems for different settings (two-player games and many-player games) and models (computational complexity, query complexity, and communication complexity). In particular, our main result is that under a plausible and natural complexity assumption («Exponential Time Hypothesis for PPAD»), there is no polynomial-time algorithm for finding an approximate Nash equilibrium in two-player games. The problem of approximate Nash equilibrium in a two-player game poses a unique technical challenge: it is a member of the class PPAD, which captures the complexity of several fundamental total problems, i.e., problems that always have a solution; and it also admits a quasipolynomial time algorithm. Either property alone is believed to place this problem far below NP-hard problems in the complexity hierarchy; having both simultaneously places it just above P, at what can be called the frontier of intractability. Indeed, the tools we develop in this book to advance on this frontier are useful for proving hardness of approximation of several other important problems whose complexity lies between P and NP: Brouwer’s fixed point, market equilibrium, CourseMatch (A-CEEI), densest k-subgraph, community detection, VC dimension and Littlestone dimension, and signaling in zero-sum games.

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If you look around you will find that all computer systems, from your portable devices to the strongest supercomputers, are heterogeneous in nature. The most obvious heterogeneity is the existence of computing nodes of different capabilities (e.g. multicore, GPUs, FPGAs, …). But there are also other heterogeneity factors that exist in computing systems, like the memory system components, interconnection, etc. The main reason for these different types of heterogeneity is to have good performance with power efficiency. Heterogeneous computing results in both challenges and opportunities. This book discusses both. It shows that we need to deal with these challenges at all levels of the computing stack: from algorithms all the way to process technology. We discuss the topic of heterogeneous computing from different angles: hardware challenges, current hardware state-of-the-art, software issues, how to make the best use of the current heterogeneous systems, and what lies ahead. The aim of this book is to introduce the big picture of heterogeneous computing. Whether you are a hardware designer or a software developer, you need to know how the pieces of the puzzle fit together. The main goal is to bring researchers and engineers to the forefront of the research frontier in the new era that started a few years ago and is expected to continue for decades. We believe that academics, researchers, practitioners, and students will benefit from this book and will be prepared to tackle the big wave of heterogeneous computing that is here to stay.

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Cryptography is concerned with the construction of schemes that withstand any abuse. A cryptographic scheme is constructed so as to maintain a desired functionality, even under malicious attempts aimed at making it deviate from its prescribed behavior. The design of cryptographic systems must be based on firm foundations, whereas ad hoc approaches and heuristics are a very dangerous way to go. These foundations were developed mostly in the 1980s, in works that are all co-authored by Shafi Goldwasser and/or Silvio Micali. These works have transformed cryptography from an engineering discipline, lacking sound theoretical foundations, into a scientific field possessing a well-founded theory, which influences practice as well as contributes to other areas of theoretical computer science. This book celebrates these works, which were the basis for bestowing the 2012 A.M. Turing Award upon Shafi Goldwasser and Silvio Micali. A significant portion of this book reproduces some of these works, and another portion consists of scientific perspectives by some of their former students. The highlight of the book is provided by a few chapters that allow the readers to meet Shafi and Silvio in person. These include interviews with them, their biographies and their Turing Award lectures.

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With recent advances in natural language understanding techniques and far-field microphone arrays, natural language interfaces, such as voice assistants and chatbots, are emerging as a popular new way to interact with computers. They have made their way out of the industry research labs and into the pockets, desktops, cars and living rooms of the general public. But although such interfaces recognize bits of natural language, and even voice input, they generally lack conversational competence, or the ability to engage in natural conversation. Today’s platforms provide sophisticated tools for analyzing language and retrieving knowledge, but they fail to provide adequate support for modeling interaction. The user experience (UX) designer or software developer must figure out how a human conversation is organized, usually relying on commonsense rather than on formal knowledge. Fortunately, practitioners can rely on conversation science. This book adapts formal knowledge from the field of Conversation Analysis (CA) to the design of natural language interfaces. It outlines the Natural Conversation Framework (NCF), developed at IBM Research, a systematic framework for designing interfaces that work like natural conversation. The NCF consists of four main components: 1) an interaction model of “expandable sequences,” 2) a corresponding content format, 3) a pattern language with 100 generic UX patterns and 4) a navigation method of six basic user actions. The authors introduce UX designers to a new way of thinking about user experience design in the context of conversational interfaces, including a new vocabulary, new principles and new interaction patterns. User experience designers and graduate students in the HCI field as well as developers and conversation analysis students should find this book of interest.

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This book is a celebration of Leslie Lamport's work on concurrency, interwoven in four-and-a-half decades of an evolving industry: from the introduction of the first personal computer to an era when parallel and distributed multiprocessors are abundant. His works lay formal foundations for concurrent computations executed by interconnected computers. Some of the algorithms have become standard engineering practice for fault tolerant distributed computing – distributed systems that continue to function correctly despite failures of individual components. He also developed a substantial body of work on the formal specification and verification of concurrent systems, and has contributed to the development of automated tools applying these methods. Part I consists of technical chapters of the book and a biography. The technical chapters of this book present a retrospective on Lamport's original ideas from experts in the field. Through this lens, it portrays their long-lasting impact. The chapters cover timeless notions Lamport introduced: the Bakery algorithm, atomic shared registers and sequential consistency; causality and logical time; Byzantine Agreement; state machine replication and Paxos; temporal logic of actions (TLA). The professional biography tells of Lamport's career, providing the context in which his work arose and broke new grounds, and discusses LaTeX – perhaps Lamport’s most influential contribution outside the field of concurrency. This chapter gives a voice to the people behind the achievements, notably Lamport himself, and additionally the colleagues around him, who inspired, collaborated, and helped him drive worldwide impact. Part II consists of a selection of Leslie Lamport's most influential papers. This book touches on a lifetime of contributions by Leslie Lamport to the field of concurrency and on the extensive influence he had on people working in the field. It will be of value to historians of science, and to researchers and students who work in the area of concurrency and who are interested to read about the work of one of the most influential researchers in this field.

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Enterprises have made amazing advances by taking advantage of data about their business to provide predictions and understanding of their customers, markets, and products. But as the world of business becomes more interconnected and global, enterprise data is no long a monolith; it is just a part of a vast web of data. Managing data on a world-wide scale is a key capability for any business today. The Semantic Web treats data as a distributed resource on the scale of the World Wide Web, and incorporates features to address the challenges of massive data distribution as part of its basic design. The aim of the first two editions was to motivate the Semantic Web technology stack from end-to-end; to describe not only what the Semantic Web standards are and how they work, but also what their goals are and why they were designed as they are. It tells a coherent story from beginning to end of how the standards work to manage a world-wide distributed web of knowledge in a meaningful way. The third edition builds on this foundation to bring Semantic Web practice to enterprise. Fabien Gandon joins Dean Allemang and Jim Hendler, bringing with him years of experience in global linked data, to open up the story to a modern view of global linked data. While the overall story is the same, the examples have been brought up to date and applied in a modern setting, where enterprise and global data come together as a living, linked network of data. Also included with the third edition, all of the data sets and queries are available online for study and experimentation at data.world/swwo.

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This book celebrates Michael Stonebraker's accomplishments that led to his 2014 ACM A.M. Turing Award «for fundamental contributions to the concepts and practices underlying modern database systems.» The book describes, for the broad computing community, the unique nature, significance, and impact of Mike's achievements in advancing modern database systems over more than forty years. Today, data is considered the world's most valuable resource, whether it is in the tens of millions of databases used to manage the world's businesses and governments, in the billions of databases in our smartphones and watches, or residing elsewhere, as yet unmanaged, awaiting the elusive next generation of database systems. Every one of the millions or billions of databases includes features that are celebrated by the 2014 Turing Award and are described in this book. Why should I care about databases? What is a database? What is data management? What is a database management system (DBMS)? These are just some of the questions that this book answers, in describing the development of data management through the achievements of Mike Stonebraker and his over 200 collaborators. In reading the stories in this book, you will discover core data management concepts that were developed over the two greatest eras (so far) of data management technology. The book is a collection of 36 stories written by Mike and 38 of his collaborators: 23 world-leading database researchers, 11 world-class systems engineers, and 4 business partners. If you are an aspiring researcher, engineer, or entrepreneur you might read these stories to find these turning points as practice to tilt at your own computer-science windmills, to spur yourself to your next step of innovation and achievement.

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The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces: user input involving new media (speech, multi-touch, hand and body gestures, facial expressions, writing) embedded in multimodal-multisensor interfaces that often include biosignals. This edited collection is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap for professionals working in this and related areas. This second volume of the handbook begins with multimodal signal processing, architectures, and machine learning. It includes recent deep learning approaches for processing multisensorial and multimodal user data and interaction, as well as context-sensitivity. A further highlight is processing of information about users' states and traits, an exciting emerging capability in next-generation user interfaces. These chapters discuss real-time multimodal analysis of emotion and social signals from various modalities, and perception of affective expression by users. Further chapters discuss multimodal processing of cognitive state using behavioral and physiological signals to detect cognitive load, domain expertise, deception, and depression. This collection of chapters provides walk-through examples of system design and processing, information on tools and practical resources for developing and evaluating new systems, and terminology and tutorial support for mastering this rapidly expanding field. In the final section of this volume, experts exchange views on the timely and controversial challenge topic of multimodal deep learning. The discussion focuses on how multimodal-multisensor interfaces are most likely to advance human performance during the next decade.