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new neuropathways that give your child or teen an opportunity to sit with themselves for a moment and to be with themselves on a deeper level.

      If your child’s attention span seems shorter than yours was as a child, this is not your imagination, as intolerance of boredom and impatience has become a significant side effect of screen and technology use. I’ve seen patients who can’t tolerate even two seconds without picking up their phone; their attention often seems to be elsewhere, and their patience and ability to delay gratification appear to be diminished. The net effect (pun again) of this pattern of endless screen use further serves to solidify addictive patterns and to weaken more positive self-management strategies.

      

Boredom is necessary for achieving life balance. Screens can rob youth of the ability to tolerate the discomfort of boredom with the promise of something shinier and more attractive — but this occurs at a cost of endless distraction.

      Discovering What Makes the Internet and Smartphones So Addictive

      IN THIS CHAPTER

      

Recognizing how the Internet is easy to access and readily available

      

Seeing that screen content has many addictive features

      

Understanding how the Internet is both a destination and a tool

      

Discovering how the Internet can be an addictive digital drug

      The Internet is no longer new. When I started researching and treating Internet addiction, it was the mid- to late 1990s and the Internet was still the digital Wild West. Twenty-five years ago, few understood that this new, miraculous modality of communication and commerce could be addictive, but we did understand that it was very appealing.

      My clinical and academic medical background is in addiction medicine; I was trained in the diagnosis and treatment of addiction, and I’ve also developed an expertise in sexual medicine and human sexuality — including compulsive sexual behavior. As the Internet burst across the globe, I began seeing patients who appeared to be having some difficulty with various aspects of their Internet use. Because the Internet was so new (and Wall Street was in love with its financial promise), most people did not see that all was not perfect in cyberspace.

      In this chapter, you discover the common features and factors that make this technology so addictive. Although this problem is now largely accepted in the medical field, I want to offer what I’ve learned over the last 25 years of researching and treating it.

      Why do we like looking at our screens so much? It may seem intuitively obvious why video gaming is addictive. After all, it is stimulating, endlessly variable, rewarding (the fancy medical term is dopaminergic), easily accessible — and fun. But in both my research and clinical practice, I find many areas of Internet screen use to be addictive as well. These include video platforms like YouTube, social media, video gaming, Reddit, online shopping, online gambling, information scrolling and surfing (kind of equivalent to TV channel surfing from the old days), and, of course, pornography. This section looks at the main reasons why people can’t help focusing on their screens.

      Examining ease of access and near-constant availability

      Ease of access has always been an enabling factor in addiction. In substance-based addictions, the availability of certain drugs or alcohol could often predict use, abuse, or relapse. With Internet and screen use, this is also a significant factor in that the Internet has become ever-present and easily accessible. Wi-Fi, high-speed Internet, smartphones, fast mobile service, tablets, and smart TVs have all brought the Internet to our fingertips. My prediction is that 5G (the next generation of mobile service networks) will only increase the addiction potential of the Internet and our devices, but especially the smartphone. The smartphone is essentially an always-on Internet portal that allows the Internet to be easily accessible, which I believe accounts for some of the Internet addiction cases over the last ten years.

      WHAT IS GAMING DISORDER?

      According to the WHO, gaming disorder is a subcategory of addictive behavior and is defined in the 11th revision of the International Classification of Diseases (ICD-11) as a pattern of gaming behavior (“digital-gaming” or “video-gaming”) characterized by impaired control over gaming; increasing priority is given to gaming over other activities to the extent that gaming takes precedence over other interests and daily activities, and there is a continuation or escalation of gaming, despite the occurrence of negative life consequences.

      For gaming disorder to be diagnosed, the behavior pattern must be of sufficient severity to result in significant impairment in personal, family, social, educational, occupational, or other important areas of functioning and would normally have been evident for at least 12 months.

      

When an addictive behavior is easily accessible and available, it increases the likelihood of addictive use. It’s also important to remember that a big part of why addictive use of Internet technology is problematic is because of the amount of time it steals from our lives without our being aware of it.

      Talking about time distortion

      THE FIRST LARGE-SCALE STUDY OF INTERNET ADDICTION — AND WHAT HAPPENED NEXT

      I worked my way through 12 years of college and professional training as an electronics technician, and I always had an affinity

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