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and teens’ lack of experience and natural consequences — is covered earlier in this chapter.)

      The constant presence of smartphones

      Screens connected to the Internet (especially smartphones) are the norm for how youth socialize, interact, and spend significant amounts of their discretionary time. On average, teenagers spend five to six hours a day using social media, Snapchatting, Instagramming, texting, and scrolling on their smartphones — frequently sacrificing sleep, academics, and physical activity to do so. Smartphones and other screens have risen from being tools of productivity and utility to being a peer-based requirement for living. They are no longer simply devices, but have become a required, stimulating, and addictive possession. Indeed, you would be hard-pressed to find a teen (or tween) without a smartphone in the United States.

      According to Statistica in 2020, about 100 million children and younger adults have smartphones, with nearly 6 million under age 11 having one. Another important point, according to the Pew Research Center, is that about 56 percent of parents feel that they themselves are using their smartphone too much, and about 36 percent feel they are on social media too much. These are adults we are talking about who have fully developed brains, and they feel they are not able to control their smartphone or social media use. This gives you some perspective on how potent these technologies really are; considering this data, it makes sense that our children, tweens, teens, and young adults have a guarded prognosis in being able to manage these technologies effectively.

      Smartphones have become more like clothing accessories than communication devices, and it’s only a matter of time before people are literally wearing them as opposed to holding them. Because a smartphone is seen as more than a device, it’s important to have the newest and best options (even though they essentially do the same things). There is often excitement around apps and phone capabilities offered on new models that are quite expensive, and the smartphone and cellular industry spends millions on marketing, promoting the need to have the latest and greatest device.

      The “need” for technology

      The developers of the Internet viewed the web as a utilitarian tool. They never envisioned it as entertainment or a detour from life. The Internet has now almost morphed into having an identity of its own. It’s no longer a tool used to accomplish something, but rather it’s equivalent to what a car used to be to a teen or young adult. I’ve heard others refer to the Internet as essentially a virtual mall, and kids now hang out in cyberspace instead of physically. Some children likely feel more at home on their device than with people. Talking on the phone is done. Conversation has changed. It has been replaced by chatting, texting, IMing, DMing, snapping, commenting, liking, following, and Instagramming.

      

When teens use the word “talk,” they don’t mean verbal communication; rather, they mean texting, chatting, or snapping. It’s likely that your child’s ability to communicate verbally is either underdeveloped or has atrophied to the point where they may need some skills development. Words have been abbreviated to the point where a few letters or symbols (emoji) are used instead of complete words, sentences, and thoughts. Everything is streamlined and cut short. Although this may or not be equivalent to more in-depth forms of communication, it may be this generation’s form of social and cultural differentiation. Screens have become integral to personal expression, and they seem to be augmentations to help express aspects of their identity — such as personal appearance, fashion, politics, friends, or interests.

      The growth of social alienation

      

Growing levels of social alienation, seemingly fed by overuse of Internet technologies, place children, tweens, teens, and young adults at an increased risk of developing addictions and other mental health issues. Recent data show markedly greater levels of psychiatric issues, such as depression, suicidality, identity concerns, and social alienation, that not surprisingly correlate with the rapid adoption of the smartphone over the last 13 years. Social media use appears correlated with reduced social empathy and has increased and promulgated cyberbullying and trolling to concerning degrees.

      

The goal is to help expand your child’s level of competence and self-efficacy beyond the game or their screen activities. Initially, this may seem like a tug of war, but ultimately, it’s a necessary part of the recovery and growth process. Part 3 has more information on diagnosing and treating Internet addiction.

      Technology as a coping strategy

      

If children or teens suffer from physical, mental, or emotional trauma, they may turn to addictive substances or behaviors as coping mechanisms — especially if they haven’t yet developed other coping strategies. Addiction to anything almost always starts as self-medication (or avoidance) to manage uncomfortable feelings or circumstances; ultimately, it starts out as a solution to a problem but then becomes a problem unto itself. Again, the Internet is not inherently the problem, but it’s a very powerful activity that can become a problem.

      Genetic influences

      Children of addicts may be more susceptible to developing addictions, and the addiction of choice may differ from that of the parent. For example, if the parent has an addiction to alcohol, the child or teen may develop an addiction to video games, gambling, or another behavior. The data on genetic influences on addiction seem to show some inheritability for general addiction, but even so, this only accounts for some of the reasons why addictions occur. The best thinking seems to point to addiction being a multi-causal problem with many variables involved and Internet and video game addiction is likely to be no different.

      An intolerance of boredom

      You may have noticed, in both yourself and your children, a growing intolerance of even a moment of doing nothing, and the easiest thing to do to escape that discomfort is to pick up your phone. However, these are moments that provide a potential opportunity to experience the spark of self-reflection or creativity, or the impetus for social connection. In short, not giving in to

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