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       Virtual Material Acquisition and Representation for Computer Graphics

       Synthesis Lectures on Visual Computing

      Editor

      Brian Barsky, University of California, Berkeley

      This series presents lectures on research and development in visual computing for an audience of professional developers, researchers, and advanced students. Topics of interest include computational photography, animation, visualization, special effects, game design, image techniques, computational geometry, modeling, rendering, and others of interest to the visual computing system developer or researcher.

      Virtual Material Acquisition and Representation for Computer Graphics

      Dar’ya Guarnera and Giuseppe Claudio Guarnera

      2017

      Stochastic Partial Differential Equations for Computer Vision with Uncertain Data

      Tobias Preusser, Robert M. Kirby, and Torben Pätz

      2017

      An Introduction to Laplacian Spectral Distances and Kernels: Theory, Computation, and Applications

      Giuseppe Patanè

      2017

      Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

      Ken Anjyo and Hiroyuki Ochiai

      2017

      Digital Heritage Reconstruction Using Super-resolution and Inpainting

      Milind G. Padalkar, Manjunath V. Joshi, and Nilay L. Khatri

      2016

      Geometric Continuity of Curves and Surfaces

      Przemyslaw Kiciak

      2016

      Heterogeneous Spatial Data: Fusion, Modeling, and Analysis for GIS Applications

      Giuseppe Patanè and Michela Spagnuolo

      2016

      Geometric and Discrete Path Planning for Interactive Virtual Worlds

      Marcelo Kallmann and Mubbasir Kapadia

      2016

      An Introduction to Verification of Visualization Techniques

      Tiago Etiene, Robert M. Kirby, and Cláudio T. Silva

      2015

      Virtual Crowds: Steps Toward Behavioral Realism

      Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, and Norm Badler

      2015

      Finite Element Method Simulation of 3D Deformable Solids

      Eftychios Sifakis and Jernej Barbič

      2015

      Efficient Quadrature Rules for Illumination Integrals: From Quasi Monte Carlo to Bayesian Monte Carlo

      Ricardo Marques, Christian Bouville, Luís Paulo Santos, and Kadi Bouatouch

      2015

      Numerical Methods for Linear Complementarity Problems in Physics-Based Animation

      Sarah Niebe and Kenny Erleben

      2015

      Mathematical Basics of Motion and Deformation in Computer Graphics

      Ken Anjyo and Hiroyuki Ochiai

      2014

      Mathematical Tools for Shape Analysis and Description

      Silvia Biasotti, Bianca Falcidieno, Daniela Giorgi, and Michela Spagnuolo

      2014

      Information Theory Tools for Image Processing

      Miquel Feixas, Anton Bardera, Jaume Rigau, Qing Xu, and Mateu Sbert

      2014

      Gazing at Games: An Introduction to Eye Tracking Control

      Veronica Sundstedt

      2012

      Rethinking Quaternions

      Ron Goldman

      2010

      Information Theory Tools for Computer Graphics

      Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, and Ivan Viola

      2009

      Introductory Tiling Theory for Computer Graphics

      Craig S. Kaplan

      2009

      Practical Global Illumination with Irradiance Caching

      Jaroslav Krivanek and Pascal Gautron

      2009

      Wang Tiles in Computer Graphics

      Ares Lagae

      2009

      Virtual Crowds: Methods, Simulation, and Control

      Nuria Pelechano, Jan M. Allbeck, and Norman I. Badler

      2008

      Interactive Shape Design

      Marie-Paule Cani, Takeo Igarashi, and Geoff Wyvill

      2008

      Real-Time Massive Model Rendering

      Sung-eui Yoon, Enrico Gobbetti, David Kasik, and Dinesh Manocha

      2008

      High Dynamic Range Video

      Karol Myszkowski, Rafal Mantiuk, and Grzegorz Krawczyk

      2008

      GPU-Based Techniques for Global Illumination Effects

      László Szirmay-Kalos, László Szécsi, and Mateu Sbert

      2008

      High Dynamic Range Image Reconstruction

      Asla M. Sá, Paulo Cezar Carvalho, and Luiz Velho

      2008

      High Fidelity Haptic Rendering

      Miguel A. Otaduy and Ming C. Lin

      2006

      A Blossoming Development of Splines

      Stephen Mann

      2006

      Copyright © 2018 by Morgan & Claypool

      All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means—electronic, mechanical, photocopy, recording, or any other except for brief quotations in printed reviews, without the prior permission of the publisher.

      Virtual Material Acquisition and Representation for Computer Graphics

      Dar’ya Guarnera and Giuseppe Claudio Guarnera

       www.morganclaypool.com

      ISBN: 9781681731452 paperback

      ISBN: 9781681731469 ebook

      ISBN: 9781681732640 hardcover

      DOI 10.2200/S00817ED1V01Y201711VCP030

      A Publication in the Morgan & Claypool Publishers series

      Synthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography, and Imaging

      Lecture #30

      Series Editor: Brian Barsky, University of California, Berkeley

      Series ISSN

      Print 2469-4215 Electronic 2469-4223

      

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