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       Quicksilver Zenith

      Book Two of the Quicksilver Trilogy

      Stan Nicholls

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      For their love and inexhaustible support, Quicksilver Zenith is dedicated to my dear mother-in-law, Eileen (Paddy) Booth, my sister-in-law, Janet Calderwood, her partner, Owen Sutherland, and my delightful, frighteningly bright nieces, Anna and Elaine Kennedy.

      Contents

       Cover

       Title Page

       Dedication

       7

       8

       9

       10

       11

       12

       13

       14

       15

       16

       17

       18

       19

       20

       21

       22

       23

       24

       25

       26

       27

       28

       29

       30

       Keep Reading

       About the Author

       Also by the Author

       Copyright

       About the Publihser

       The story so far …

       The world is saturated in magic.

       Its influence is felt in every stratum of human culture. It acts as technology, currency, and as an instrument of control. Its possession and quality denotes social status. It can manifest in many ways, including sham life-forms, universally referred to as glamours.

       The magical system is the legacy of a long-vanished race known as the Founders. Their era, the Dreamtime, flourished before the dawn of history. But why it came to an end is a mystery.

       Rival empires Rintarah and Gath Tampoor, equally matched in arms and sorcery, now dominate most of the globe. The island state of Bhealfa sits between them like an egg in a vice. A colony of both empires at various times, it currently bears the shackles of Gath Tampoor.

       Bhealfa’s sovereign is Prince Melyobar, a puppet ruler obsessed by death, which he sees as an animate being. In order to outrun his fate, Melyobar has created at vast expense a magically impelled travelling court; a floating palace that is literally never still. The thousands of camp followers it attracts effectively makes the court a nomadic city.

       The brutality of the empires has bred an opposition movement, active within Gath Tampoor and Rintarah themselves, and their many dependencies. At the heart of this opposition is the armed Resistance.

       The paladin clans are principal enforcers of the empires’ oppression. Mercenaries in all but name, the clans’ self-seeking precepts allow them to serve both sides. They are as wealthy and powerful as any imperial institution bar the governments.

       Reeth Caldason’s hatred of paladins is legendary. A notorious outlaw in the eyes of the authorities, Reeth is a Qalochian. The Qalochians, a warrior race indigenous to Bhealfa, are scattered and nearing extinction. They have suffered betrayal, massacres and discrimination. Caldason himself was one of only a handful to survive the slaughter of his own tribe, and is looking for vengeance. He also seeks a cure for a unique, and unexplained, malady.

       Grudgingly at first, he befriends Kutch Pirathon, the young apprentice of a sorcerer he hoped to consult, but who was killed by paladins. Caldason shocks Kutch with his antagonism towards the magic everyone else takes for granted, despite wanting its aid. Even more alarming are the berserk fits of rage Caldason suffers, and the bizarre visions that plague him.

       The pair cross paths with Patrician Dulian Karr, a dissident politician opposed to the colonial rulers. Karr offers to put Caldason in touch with Covenant, a secret order of sorcerers who might be able to lift his misfortune. Caldason agrees to accompany the patrician and Kutch to Valdarr, Bhealfa’s largest city.

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