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CHILD VORTEXAn orphaned teen with the ability to transform into a vicious whirlwind latches on to Ryan and the companions as they travel through former North Dakota. Her deadly power seems like a boon at first, until it starts to control her. When threatened, she destroys everything in her path… including those she loves. Then a group of outcast fighters kidnaps the young woman and manipulates her—and her terrifying mutation—for their own destructive agenda. With the vortex unleashed, the companions face a tough decision: chill the orphan or perish in her violent wake.AMERICAN NIGHTMARESince the nukecaust, the American dream has been reduced to a daily fight for survival. In the hellish landscape of Deathlands, few dare to dream of a better tomorrow. But Ryan Cawdor and his companions press on, driven by the need for a future less treacherous than the present.

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DESPERATE MEASURESSince the nukecaust, the American dream has been reduced to a daily fight for survival. In the hellish landscape of Deathlands, few dare to dream of a better tomorrow. But Ryan Cawdor and his companions press on, driven by the need for a future less treacherous than the present.CAUGHT IN THE CROSS FIREPulling sec duty aboard a steamboat on the mighty Sippi is a welcome reprieve for Ryan and his friends…until armored warships reduce their vessel to a burning husk. Abruptly stranded in a nightmarish, poisonous swamp, fighting off crocodiles and muties, the companions and their crew of allies get to work building rafts. Their escape route, however, is swiftly intercepted, and they learn they've sailed into the middle of a fierce conflict between two villes fighting over the iron trade. The companions don't seem to stand a chance against the fleets of ironclad gunboats. But in Deathlands, even the underdog can bite back…

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WEARY WANDERERSIn the war-torn wasteland known as Deathlands, desperation and destruction have replaced dreams and peace. Each day arrives with a new life-threatening challenge for wanderer Ryan Cawdor and his fellow band of survivors…FEAST OR FAMINEBizarre murders are taking place in a fertile farming community, and the locals are quick to point fingers at Ryan and his companions. But they know another culprit is responsible. A colony of mutants has been driven from its underground home, forced to find sustenance in the light of day. And only human flesh will satisfy their hunger. Caught between a rock and a horde of hungry cannibals, Ryan and the companions face an ultimatum–help the cannies reclaim their territory, or risk becoming the next meal. Except something far more sinister– and ravenous–lurks beneath the lush fields…

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SCARRED FOR EXISTENCEIn the Deathlands, the game of survival offers no reprieve. There's nothing to win in nuke-blasted America except the chance to fight another day. Still, Ryan Cawdor and his fellow travelers hope for sanctuary…somewhere. Until they find it, they face each dawn as if it's their last. Because it just might be.DEVIL'S COURTJustice is a damning word in what used to be called Oklahoma, thanks to a sadistic baron known as the Hanging Judge. Crazy, powerful and backed by a despotic sec crew, the judge drops innocents from the gallows at will. When Jak narrowly escapes wearing his own rope as a necktie, a rift among the companions sends them deep into the mutie-infested wilderness outside the ville. Separated and hurting, time is running out for the survivors to realize they're stronger together than they ever could be alone—before a ruthless madman brings them to the end of their rope.

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A hundred years after the nukecaust, the tortured landscape of post apocalyptic America offers a brutal fight for survival. Yet tech secrets lie hidden, useful to those brave and strong enough to believe that hope can carry them toward ever-elusive peace.Violent gangs, a corrupt mayor and a heavily armed police force are the hallmarks of former Detroit, a mutie-infested, rubble-strewn metropolis. When Ryan and the companions show up, the Desolation Angels are waging a war to rule the streets. After saving the companions from being chilled by gangsters, the mayor hires Ryan and his friends to stop the Angels cold. But each hard blow toward victory proves there's no good side to be fighting for. As Motor City erupts into bloody conflagration, the companions are caught in the crossfire. In Deathlands, hell is called home.

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Though the Cerberus Rebels have battled unfathomable odds to defend mankind, victory and sovereignty remain far from assured. As enemies of otherworldly origin push the warriors' power to the limit, a very human menace emerges, eager to grind them all to dust.Brothers-in-arms Kane and Grant upheld the inflexible laws of Cobaltville until they finally turned their backs on its wicked regime. Now a fresh threat brings them back to the barony–a mysterious plague that kills with impunity. It soon becomes clear that this murderous pestilence isn't the result of some random mutation, but the product of a dark and twisted mind. With the disease spreading rapidly, the Cerberus warriors can only hope they're not too late–or too vulnerable–to save humanity from being snuffed out by one of its own.

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Banded together to survive, Ryan Cawdor and his companions travel the barren wastelands of a post-nuclear world. There are no laws in Deathlands–only fear, destruction and annihilation. As each day brings a new struggle, this group journeys toward the shaky promise of sanctuary.Ryan and his friends become the subjects in a deadly experiment when they're taken captive inside a redoubt at the South Pole. A team of scientists is convinced the earth must be purified of mutants, and now they have the perfect lab rats to test their powerful bioweapon. Within Antarctica's harsh and unstable conditions, the companions must fight the odds and take down the white coats before millions are killed. But in this uncompromising landscape, defeating the enemy may be just another step toward a different kind of death….

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There's little to remember about life before the Big Nuke, but there's plenty to scavenge in the tainted wreckage of the post apocalyptic frontier. The barbaric code of survival of the fittest, meanest or dirtiest makes for hard living and easy death. But Ryan Cawdor and his friends have stayed alive by holding on to their humanity–playing fair…and chilling only when they've got no choice.A civil war raging in the Des Moines River valley forces Ryan and his companions to take sides, or die. Because somewhere in the middle of the generations-old conflict is a lost redoubt. But Snake Eye, the deadliest gunslinger in Deathlands, stands between them and the way out. And the mutie contract chiller won't step aside until he has Ryan's head.In Deathlands, there's nothing but rock and a hard place….

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The future rose from the ashes of nuke-scorched America with a vengeance. The unchecked wrath of Deathlands pits Ryan Cawdor and his companions against long odds.But their skill as survivors, strategists and warriors is unmatched and they've held on to something more precious than life: their humanity. They nurture the hope that somewhere, hidden amid the grotesquerie of a tortured land, safety and sanctuary awaits.Bartering their expertise to a nautical band of brilliant technomads, Ryan's group fi nds trouble waiting in the steaming, fetid swamplands of the Louisiana Gulf. Merciless storms and pirates strand them in Haven. But the barony's inviting name masks a ville hijacked by fear, territorial conflict and monstrous horror. With the gravely injured Krysty Wroth's fate uncertain, a desperate Ryan aids the strange but hospitable Baron Blackwell in his effort to save Haven from a genetic blood curse. He'll succeed, provided his luck–and his options–don't run out first.

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Everyone who lives in Deathlands must endure the hellscape of a world mutilated by nukes and madness. Survival is a grim pursuit, achieved only by the most ruthless means. Yet Ryan Cawdor and his companions remain determined to persevere by doing whatever it takes to surviveWhen a mat-trans malfunction strands Ryan Cawdor and his friends in a gutted redoubt in the West Indies, the crystal waters offer them a tantalizing glimpse of untouched splendour. But the oasis is abruptly shattered by violent and ruthless pirates, and Ryan has to barter with a young guide, a teenage boy on a blood quest against a sadistic local warlord, to navigate a land teeming with predators–mutie, human and animal. The race is on to find a second redoubt, buried deep in the inhospitable heart of Monster Island. As pirates, mutie sec men and monsters converge, the kill zone widens, blood flows…and the group rushes to escape paradise before it destroys them.Because even paradise has claws in Deathlands.