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the same lines, renowned scholar Raymond Williams (1958/1993) suggested in his foundational essay that culture is ordinary. By that he meant that we should not think of culture as simply artifacts or materials that people in a society make, whether they're smartphone photos, paintings, or Photoshopped memes. While these are part of culture creation, cultures are also created in our actions and practices in everyday life, as we individually and collectively assign meaning and morality to what we do, say, and communicate. Similarly, Clifford Geertz argued:

       Believing, with Max Weber, that man [sic] is an animal suspended in webs of significance he himself has spun, I take culture to be those webs, and the analysis of it to be therefore not an experimental science in search of law but an interpretive one in search of meaning.

       (Geertz, 1973)

      This helps us think of our world not as something fixed, static, and “out there,” but as something we are actively creating as we interact with each other, with media, and face‐to‐face. The expectations and strictures of our cultures establish our identities and our places in society and lead us to judge what is valued and what is deplored, and make us evaluate what is worthy and unworthy. This doesn't mean that there's no “real” reality out there, but it does mean that in social life and our interactions, we socially construct the meanings of that reality.

      In pre‐Internet 1990, Walter Anderson wrote that in society, the “mass media make it easy to create and disseminate new structures of reality” (p. 9). We as individuals now don't need special tools and training to alter and edit videos, photos, and images of all kinds. Those with more skills can create entire worlds peopled by highly realistic images of individuals and environments as seen in games like the Grand Theft Auto series and Madden NFL. Some wearable technologies put the user “into” realistic 3D environments where they can “walk” through rooms, “drive” on simulated roads, and “shop” virtual products.

      Semioticians, people who study the science of signs and their meanings, argue that all of the things human beings construct or create are “containers of meaning” (Anderson, 1990, p. 21). Thus, everything we use and wear from the shoes we choose to the ways we decorate our homes carries meaning both to the wearer/user and to those around us. Anderson suggests, “all the T‐shirts and jeans and sneakers … are not only things but ideas” (p. 21) and they all may be studied as cultural facts and activities (Eco, 1978). For example, someone wearing a T‐shirt with the message “I hate T‐shirts” may be sending a message meant to be ironic or jokey. A man wearing a blue blazer and khakis may be sending a message that “I'm a guy who knows what's appropriate to wear to work.” Or a small boy donning a straw hat, bandana, and strung‐up tube toys may be sending the message, “I'm a cowboy today” (Figure 1.2). In addition, memes, Photoshopped photos, social media photos, nine‐second videos, and emojis carry, in their form and content, ideas and values.

      Because we're immersed in a world of many messages or representations, many of them visual, we can see that our social worlds are constantly under construction through our interactions with images. Rose (2012) uses the term “scopic regime” and defines it as “the ways in which both what is seen and how it is seen are culturally constructed” (p. 2). Visual culture is often criticized as turning society and human life into a spectacle and that the move from analog to digital culture not only allows for endless replication, but itself is different and worse than, say, traditional photography. Thus, Rose concludes, “The modern connection between seeing and true knowing has been broken” (p. 4).

Photo depicts a boy wearing a face mask and a hat.

       Figure 1.2 Everything we use and wear carries meaning.

      FOCUS: Trump's Hand Gestures

      Some scholars attribute the success of Trump's candidacy in the 2016 Republican primary in part due to its value as comedic entertainment. One study, “The hands of Donald Trump: Entertainment, gesture, spectacle” (Hall et al., 2016), analyzed the populist candidate's comedic performances during the Republican primaries. The study proposed that in an era when style attracts more attention than content, Trump took this characteristic to new heights. The authors concluded that Trump's unconventional political style, particularly his use of gesture to critique the political system and caricature his opponents, created a visual spectacle. Through his exaggerated depictions of the world crafted with his hands, he succeeded in ignoring political correctness and disarming his adversaries – elemental to bringing momentum to his campaign. Among Trump's many hand gestures, the study notes Trump's use of the pistol hand, his signature gesture used on The Apprentice with his catchphrase “You're fired!” to fire unworthy contestants. When Trump used the pistol hand, it conveyed arrogance, sovereign power, and commanding force – as seen in the photo below:

A photograph of Trump using the pistol hand.

       Source: AP Images/Stuart Ramson.

      The gesture is understood through its gun shape and its associated swiftness and precision of striking down an unworthy opponent. Yet the gesture is also playful: when Trump thrusts his hand forward to mimic the firing of a gun, he brings a child's pantomime of shooting to the firing of an adult in an entrepreneurial battle or the dismissing of an opponent in a political arena.

      Meaning is also produced whenever we express ourselves in, make use of, consume or appropriate cultural “things;” that is, when we incorporate them in different ways into the everyday rituals and practices of daily life and in this way give them value or significance. (p. 3, 4)

      Human beings have always created and responded to shared and differing interpretations of reality. All societies have systems of belief that carry values and seem natural to those who are part of that society. Like all cultural products, visuals are created within “the dynamics of social power and ideology” (Sturken and Cartwright, 2009, p. 22). Those with greater material wealth or socioeconomic status generally have more resources and abilities to use and influence the creation and dissemination of images and video. Thus, their worldviews are likely to have more prominence and influence than those from people with fewer resources. This means that we experience images within changing social contexts that can change rapidly and that the meanings we assign to them aren't neutral. Instead, they carry values and privilege certain interpretations over others.

      Form and Content

      READ THIS BOOK! That statement in all caps and in boldface, communicates something different from “read this book.” How is it different from read this book? And why include it here? We include it because it reveals, in an unexpected way, how the form and not just the content of a simple sentence can communicate and conform to or violate cultural norms.

      You probably don't think of letters and words as visuals, but even the choice of a font can make a big difference in the meanings people take away from the message. Imagine a condolence card that says “With Heartfelt Sympathy! ” It feels strange because it violates our cultural expectations about what's appropriate for such a message. Because type and text are so much part of our environments, we may not think of them as visual. But each typeface, each font, has a different personality and may convey different emotions and meanings. Perhaps without even being aware of

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