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People Management. Rus Slater
Читать онлайн.Название People Management
Год выпуска 0
isbn 9780007360406
Автор произведения Rus Slater
Жанр Зарубежная деловая литература
Издательство HarperCollins
“Genius is the ability to pick the right person for the job and then let them get on with it” Anonymous
will fit in with the other team members? This is tricky, because sometimes someone who is similar is best, and at other times someone who complements the other team members is best.
2 Identify your options and identify the ‘right’ person. Now you have to find some potential recruits. You can use the answers you came up with in section 1 above to draft an advertisement that helps people to know if they are qualified and whether the job is the type they’d want. Once you have some people to interview, you can again use the answers from section 1 to help you find and assess evidence of the person’s competence to do what you need them to do.
3 Motivate that person to want to join your team. Once you have found the person you think is right, you have to ‘sell’ them the opportunity. Up until now you have been focusing on your needs, but now you need to focus on their needs. See Secret 4.3 to help you here.
You will notice that the three steps above – Assess, Identify, Motivate – spell out the word AIM. It is rather like throwing a basketball – if you AIM properly you will score!
Pick the right person for the job, and they will be a happy person, which in turn will make you a happy manager!
2.2 Get the team performing quickly
The ‘Tuckman Model’ identifies several stages that a team goes through before it starts performing properly. The stages – referred to as Forming, Storming, Norming and Performing – will happen naturally, but you can speed up the process.
1 Forming stage. Forming is the introduction process, when people are literally finding out who is who, learning names, job titles, roles and ranks, and other people’s history. In order to get this stage successfully completed as quickly as possible, deliberately hold a ‘forming’ meeting. Ask everyone to introduce themselves and share this information.
case study A manager asked me to run a teambuilding course for his part-time IT project team. The team had spent 11 months and many thousands of pounds but had achieved nothing at all. Over two days of teambuilding, the team members properly introduced
2 Storming stage. The stage where, confident they are meant to be here, people start to ‘jockey for position’ – to establish their credibility in the team. Some will try to push themselves forward because they want power or influence; others will deliberately keep a low profile because they are shy, diffident or lacking in confidence. You need to set up activities that allow people to find their level of comfort – for example any of the teambuilding exercises you can find on websites such as www.businessballs.com.
3 Norming stage. This is when you start to establish the rules of behaviour between team members, and their relationships with you and people outside. The Norming phase can take quite a long time if left to happen naturally because the rules will be established by a combination of ‘trial and error’ and ‘custom and practice’. Take control by holding a team meeting to set up a formal ‘team charter’. See Secret 2.4 for more details.
4 Performing stage. Performing is the stage when the team is getting on with the tasks in hand. Milestones are reached, targets are met, internal friction is minimal, people are smiling and achieving.
Help your people get through the early stages of teambuilding quickly.
themselves to each other for the first time; they did a couple of exercises that allowed them to ‘storm’; and they produced their own team charter. They went on to achieve more in the following six weeks than they had in the previous 11 months.
Sports teams nearly always have a team name, whether it’s British Lions (rugby union team), the Mumbai Champs (cricket team), the Tianjin Lions (baseball team) or the Mamelodi Sundowns (soccer team). Teams have names because it gives them a sense of being a team and it makes the members feel as if they ‘belong’!
Even if the people on your team are scattered across several departments of the organization, they can work together happily if they have a sense of shared identity. You should create a team identity – a team name, a team logo, a team motto, a team vision and even a team ‘strip’ or uniform.
Get your team together and suggest the idea: they’ll probably like it. You can ask them to work in pairs or small groups to select an appropriate name, devise a logo, think up a motto and design a ‘uniform’. They can each present their suggestions to the rest of the team and you can have a vote for the most popular. Opposite are some guidelines you can give them.
• Team name. Keep it short and simple, for example The ‘Hey!’ Team rather than the Global Internal Corporate Communications Team. Go for something descriptive of the team’s role or style, such as The Paper Tigers for an archive team. Try to find something different or even unique. Whereas lots of organizations have a Quality Team, why not call it The DriFTers, standing for Do it Right First Time? Alliterative or punning names are usually successful – the Rajasthan Royals or Coach and Courses for your training team. Also make sure the name is easy to pronounce and spell in the language your team uses – a good example of a ‘team’ that adopted an easier name identity is the British Royal Family, who changed their surname from Saxe-Coburg-Gotha to Windsor in 1917.
• Team logo. Keep the logo simple so that it stays recognizable when reduced in size on memos or polo shirts. Ideally, create one in black and white or primary colours so it can easily be photocopied and replicated if you want to have it embroidered, painted or printed. Look at famous logos like UPS, Chanel, Citroën, Nike, Puma, BMW or the BBC for inspiration – all use simple, strong shapes and colours.
• Team motto. Keep it short and informative of the team ethos. Think about famous slogans such as Avis’s “We try Harder”.
• Team ‘uniform’. You can create a team ‘uniform’ with clothing and accessories, such as hats, polo shirts, badges, buttons, umbrellas, document bags, and so on. Items such as these are all relatively cheap, unisex and often more popular and fun than a top-to-toe uniform.
Get your people involved in creating a team identity.
In Secret 2.2 we looked at the Tuckman Model (Forming, Storming, Norming and Performing). The creation of a team charter will help you through the Storming and Norming phases, allowing people to get on with the business of Performing.
A team charter is a set of rules, or norms of behaviour, that clearly sets out the acceptable behaviour among members of the team (including you as the team leader). Depending on the circumstances, it might also set out acceptable behaviour to other ‘stakeholders’ – internal departments, customers, competitors, shareholders, patients and so on.