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the weak hands as interestedly as the strong.

      

      Do not criticise at all; but – if you must – criticise fairly.

      

      Never call attention to the score after the cards have been dealt.

      No matter how cleverly the cards are managed, the player who underestimates the attention the state of the score demands will unnecessarily lose many a rubber.

      

      The necessity for keeping the score constantly in mind grows upon all players as their experience in Bridge increases.

      

      Know the requisite number of tricks to be taken, both to win and to save the game.

      

      When you are a game behind, do not hesitate to gamble.

      

      When you are a game to the good, make none but a conservative and sound declaration.

      When the score is 18 to nothing against you on the first game, or when you are a game to the good, avoid a doubtful declaration which may enable the adversaries to win the game on your deal.

      

      When the make is passed to you at a score of 24 all on the rubber game, declare your best suit.

      

      When the game is saved, but cannot possibly be won, the seventh trick should be the objective point.

      

      When you cannot reach game, never hazard the odd trick in an attempt to win two odd.

      

      Many times the game can only be won or saved in case the cards lie in a certain position. Assume that the cards are favourably placed and play the hand accordingly.

      

      When the game is seemingly lost, take the one chance of finding in your partner's hand the cards that will save it.

      

      It is surprising how often a desperate expedient will overcome a desperate situation.

      

      To force luck is to attempt to make it – a most idle task.

      

      Human nature tempts mortals to lose more than they can win, sometimes more than they can afford.

      Press good fortune while it lasts and do not linger when it refuses to smile.

      

      If you win with invincible cards, your victory is cheap.

      

      Do not ascribe to bad luck the result of bad play.

      

      Whoever is favoured by luck may usually take all manner of chances and succeed.

      

      More rubbers are lost by bad makes than by bad plays.

      

      Often the result of one hand, which proves nothing, will encourage the tendency toward unsound makes.

      The question "What will be the probable make if I pass?" is of great assistance in determining the declaration.

      

      It is remarkable how many passed "no-trumpers" go astray; and the number proves the necessity for more cautious passed makes.

      

      A good player can take more chances with the make because of his ability to play the cards properly.

      

      No-trump play is an effort to establish and bring in small cards of a long suit.

      

      Many a hand is ruined by careless and hasty play at the first trick.

      

      Do not play your adversary's game for him, lend him no aid in establishing his suit.

      

      Take all your finesses against the player who holds an established suit.

      

      If, as dealer, you wish to make four tricks in a suit with but three in sight, give the adversaries a chance to discard.

      

      When there are tricks that the adversaries must win, try to make this necessity a benefit to your hand.

      

      Rid yourself of any high card which may interrupt the continuation of your partner's suit.

      

      The dealer's main plan of a trump hand should be to exhaust trumps and bring in a suit.

      

      Be cognisant of what you should accomplish and then decide how best to do it.

      

      Pitfalls in the form of false leads, false cards and clever under-play should be dug for your adversaries at every opportunity.

      

      Too much haste in showing ability to ruff in the weak trump hand frequently brings disaster.

      

      When you are reasonably assured of every trick but one, lead your remaining trump.

      

      As a rule avoid an inclination to ruff in the strong trump hand.

      

      Remember that the partner who doubles usually has trump strength, and do not strew his pathway with obstructions by forcing him.

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