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there are usually models that are designed to adjudicate player interactions. Finally, wargames must provide players with information that they will then use to make their next decision. A wargame that only provides the players the information that would actually be available to them is called a closed wargame. In closed wargames, each side (typically red or blue) is sequestered in its own cell, and the wargame’s white cell makes the determination of what information each side’s collection assets would produce, and then communicates only that information to the appropriate cell. Wargames that allow all the players to have all available information are called open wargames.

      However, these same developers also came to the realization that simulations such as CARMONETTE could not reproduce the complex decision process a military commander uses in combat:

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