Аннотация

Get the most from Apple's ultracool new MacBook Air Apple's newest MacBook Air is smaller, lighter, and more powerful than ever. And this convenient little book is loaded with tips and techniques for everything from getting started with your MacBook Air to maximizing power and battery life. Learn innovative ways to accomplish a task more efficiently, master the new features of the MacBook Air, and take advantage of all the remote features and accessories. Fun, hip, and portable, this guide has what every Mac fan needs to know about the MacBook Air. The new MacBook Air features flash storage, longer battery life, a full-sized keyboard with multitouch trackpad, WiFi and Bluetooth connectivity, and extreme portability This convenient, portable guide explains popular new features and how to make the most of them Covers all the key skills, tools, and shortcuts to make you a more efficient MacBook user Includes plenty of hip tips for configuring the multitouch trackpad, maximizing power, streamlining common tasks, and more As cool as the MacBook Air itself, this book has what you need to maximize your portable computer.

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An illustrated, step-by-step guide to repairs and upgrades Whether you want to prepare your computer for Windows 7, avoid investing in a new one, or just «go green», this fully illustrated guide has what you need. You'll learn how to add printers and new keyboards, boost your PC's performance and increase memory, improve power consumption, rev up your multimedia capacity, and much more. Step-by-step instructions are accompanied by photos that show you exactly what you should see at every stage. Learn to perform basic upgrades and prepare your PC for high-speed Internet connections, network connections, and added security, all with fully illustrated instructions Find out how to expand memory, enhance speed, and update your computer's power supply Prepare an old computer for Windows 7 and beef up your capacity for multimedia Upgrading & Fixing Computers Do-It-Yourself For Dummies is a show-and-tell course in making your PC happy, healthy, and green.

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Discusses new features provided by zOS, such as improved security, support for Intelligent Resource Director, and support for a 64-bit real storage. Explains how the system configuration in zOS is made easier by a new interface that uses wizards to input desired settings.

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This illustrative compendium analyzes the load balancing problem in distributed stream processing systems and explores a set of high-performance real-time processing scheme based on key-based balancing strategy, join-matrix model and fault tolerance mechanisms.The volume succinctly provides the theoretical support for the proposed techniques. Through a rich set of experiments and comparisons with the other state-of-the-art techniques using both standard benchmarks and real data sets, the book comprehensively verifies the correctness and effectiveness of the proposed methods.This unique title is an excellent reference text for researchers in the fields of distributed stream processing, parallel system, cloud computing, etc.

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General game players are computer systems able to play strategy games based solely on formal game descriptions supplied at «runtime» (n other words, they don't know the rules until the game starts). Unlike specialized game players, such as Deep Blue, general game players cannot rely on algorithms designed in advance for specific games; they must discover such algorithms themselves. General game playing expertise depends on intelligence on the part of the game player and not just intelligence of the programmer of the game player.
GGP is an interesting application in its own right. It is intellectually engaging and more than a little fun. But it is much more than that. It provides a theoretical framework for modeling discrete dynamic systems and defining rationality in a way that takes into account problem representation and complexities like incompleteness of information and resource bounds. It has practical applications in areas where these features are important, e.g., in business and law. More fundamentally, it raises questions about the nature of intelligence and serves as a laboratory in which to evaluate competing approaches to artificial intelligence.
This book is an elementary introduction to General Game Playing (GGP). (1) It presents the theory of General Game Playing and leading GGP technologies. (2) It shows how to create GGP programs capable of competing against other programs and humans. (3) It offers a glimpse of some of the real-world applications of General Game Playing.
Table of Contents: Preface / Introduction / Game Description / Game Management / Game Playing / Small Single-Player Games / Small Multiple-Player Games / Heuristic Search / Probabilistic Search / Propositional Nets / General Game Playing With Propnets / Factoring / Discovery of Heuristics / Logic / Analyzing Games with Logic / Solving Single-Player Games with Logic / Discovering Heuristics with Logic / Games with Incomplete Information / Games with Historical Constraints / Incomplete Game Descriptions / Advanced General Game Playing / Authors' Biographies

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This book is about the Arduino microcontroller and the Arduino concept. The visionary Arduino team of Massimo Banzi, David Cuartielles, Tom Igoe, Gianluca Martino, and David Mellis launched a new innovation in microcontroller hardware in 2005, the concept of open source hardware. Their approach was to openly share details of microcontroller-based hardware design platforms to stimulate the sharing of ideas and promote innovation. This concept has been popular in the software world for many years. This book is intended for a wide variety of audiences including students of the fine arts, middle and senior high school students, engineering design students, and practicing scientists and engineers. To meet this wide audience, the book has been divided into sections to satisfy the need of each reader.
The book contains many software and hardware examples to assist the reader in developing a wide variety of systems. The book covers two different Arduino products: the Arduino UNO R3 equipped with the Atmel ATmega328 and the Arduino Mega 2560 equipped with the Atmel ATmega2560. The third edition has been updated with the latest on these two processing boards, changes to the Arduino Development Environment and multiple extended examples.
Table of Contents: Preface / Getting Started / Programming / Embedded Systems Design / Atmel AVR Operating Parameters and Interfacing / Analog to Digital Conversion (ADC) / Interrupt Subsystem / Timing Subsystem / Serial Communication Subsystem / Extended Examples

Аннотация

Solving challenging computational problems involving time has been a critical component in the development of artificial intelligence systems almost since the inception of the field. This book provides a concise introduction to the core computational elements of temporal reasoning for use in AI systems for planning and scheduling, as well as systems that extract temporal information from data. It presents a survey of temporal frameworks based on constraints, both qualitative and quantitative, as well as of major temporal consistency techniques. The book also introduces the reader to more recent extensions to the core model that allow AI systems to explicitly represent temporal preferences and temporal uncertainty.


This book is intended for students and researchers interested in constraint-based temporal reasoning. It provides a self-contained guide to the different representations of time, as well as examples of recent applications of time in AI systems.

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The ultimate guide to retro game consoles, an ideal reference for collectors and enthusiasts..<br><br>Write ups, specs and pictures of over 85 collectible consoles and variant models from 1972 to 2000. From the Magnavox Odyssey right through to the Sega Dreamcast.<br><br>Including the history of the evolution of electronic gaming and advice on how to collect classic consoles.<br><br>A comprehensive database of collectible consoles. Written by fellow collectors and enthusiasts.

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В учебном пособии представлены результаты многолетней работы специалистов компании ЗАО «МЦСТ», в последние годы тесно сотрудничающей с ОАО «ИНЭУМ им. И. С. Брука». Описаны вычислительные средства, спроектированные в составе двух архитектурных линий: SPARC и «Эльбрус». Рассмотрены практически все изделия, которые успешно прошли государственные испытания, рекомендованы к серийному производству и начали выпускаться российской промышленностью. Рекомендовано Учебно-методическим объединением вузов по университетскому политехническому образованию в качестве учебного пособия для студентов высших учебных заведений, обучающихся по направлению подготовки 230100 «Информатика и вычислительная техника».

Аннотация

Эта книга подходит для всех новичков, которые хотят максимально использовать возможности Raspberry Pi, будь то дети, мечтающие открыть для себя мир электроники и программирования, родители и педагоги, желающие им помочь, или же любители и изобретатели, намеревающиеся с помощью Raspberry Pi воплотить свои идеи в жизнь. Мы совсем не предполагаем, что вы знакомы с Raspberry Pi и к тому же разбираетесь в схемотехнике или программировании. Этому вы научитесь, прочитав книгу. Но если у вас уже есть некоторые базовые навыки, то эта книга поможет развить их и дать вам идеи, что делать дальше.