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King of Ashes. Raymond E. Feist
Читать онлайн.Название King of Ashes
Год выпуска 0
isbn 9780007290246
Автор произведения Raymond E. Feist
Издательство HarperCollins
‘That compromises the defensible position of Lodavico’s castle, I know.’ Bodai waved his hand around, indicating the entire city. ‘His castle is now a citadel given how much his capital has grown since his forefathers built the fortress. Should an army knock at its gates, the addition of the cathedral will hardly matter. He will have already lost the war.’ He smiled at Hatu. ‘But it’s good to see that you pay attention when your preceptors speak about military history. Unlike that rock-headed friend of yours.’
Hatu tried not to smile, for he knew Bodai was speaking of Donte. Being the grandson of one of the seven masters on the Council had often saved Donte from receiving the more severe punishments he deserved. Any other student would have been sent away for several of his infractions, and certainly for the number of rules Hatu’s friend had broken over the years.
As a boy, Donte had been merely fractious, but as he grew older, his behaviour turned to a near-constant defiance. Hatu judged that within a few years Donte could be a crew captain, or perhaps a gang captain, or even dead, but he doubted his friend would rise to his father’s and grandfather’s status. He might have a chance if he learned to curb his impulses, but Hatu doubted Donte would ever become a master.
Students who were sent away from the schools when they were little, returned to their parents, were apprenticed to crafts in the town, or sent to work on farms or in fishing villages. But after a certain age, when certain secrets had been learned … Hatu didn’t care to think about it but had made the assumption that those students were discreetly murdered.
That was the curse of the chosen: to be selected to train as a sicari and potentially become a member of the Quelli Nascosti, the secret army of Coaltachin, meant that after a certain point you would know too much to be allowed to leave. Hatu sensed that he, Hava, and Donte were close to that point. While certain intricacies about the inner workings of the army were still kept from students of their age and experience, Hatu had observed enough to extrapolate how the Coaltachin nation might be organized, and little of what he had been told of late had come as a surprise, which had bolstered his confidence. Remembering the conversation he shared with his friends after being scolded by the gang boss Hilsbek, Hatu realised that they had perhaps already passed that point. Hatu was uncertain, for he had little more than speculation to go on. There was an old saying about what happened within powerful families when someone like a Donte failed to rise: ‘Those who know don’t talk, and those who talk don’t know.’
For the deepest secret of the Kingdom of Night was that, beyond its islands, it represented the largest, most extensive criminal empire on Garn. Coaltachin was not a kingdom, as there was no king, but it was ruled by a council of seven masters, each of whom controlled a ‘family’. Within these families were the regimes who directed many gangs across many cities.
Council titles usually passed from family member to family member – unless a family was displaced by another, more powerful family, often at the cost of bloodshed and the creation of factions; this organization had been formed to settle such disputes and, most important of all, to protect an ancient way of life. Master Zusara was the final arbiter for issues that the Council was unable to settle, and while masters might contest with one another, all united against outsiders.
Criminal activity provided the island nation with the bulk of its wealth, but the agents sent around the world to work on behalf of distant rulers, or affluent merchants, provided the most vital commodities: they uncovered critical economic and political intelligence before anyone else; they produced significant riches, for the services of the island nation did not come cheaply; but their most important commodity of all was information, and their most potent weapon was fear. Those above who were crew bosses and regime bosses were sicari. Not only the best fighters, they had to be smart enough to command criminals and maintain effective control over their gangs.
Above the sicari were the nocusara. The term meant ‘invisible’, ‘hidden’, or ‘unseen’ and was reserved for only the most skilled sicari, those who achieved the highest level of training and trust. They were the legendary ghost warriors: the assassins, spies, and agents of the Kingdom of Night who could enter any building, no matter how well guarded, and take the life of any ruler. They were the agents who diverted information and gained some nobles power over their rivals. Most of their reputation was due to clever planning, theatrical tricks, and selecting agents who were suited and trained for specific tasks. While not supernatural beings, the nocusara were among the finest-trained assassins and warriors on Garn, the very best of the sicari.
The Kingdom of Night relied on its reputation, well earned by the Quelli Nascosti and their sicari, but for the most part it was a nation of thugs, bandits, confidence tricksters, thieves, and smugglers. Practically none of the significant criminal activity across the eastern half of North Tembria or the northeast quadrant of South Tembria, or even in the Ten Thousand Islands, was undertaken without Coaltachin’s notice or participation. And none of it occurred without their tacit approval.
As was his nature, Hatu had countless questions, but painful experience had taught him to keep them to himself unless an opportunity for him to ask without repercussions presented itself. Master Bodai’s playful reference to Donte’s behaviour was not permission to press forward with unwelcome questions, and might even have been a test of some sort; the masters and preceptors often lured students into logic or behaviour traps to judge, correct, or punish as the situation warranted.
Bodai said, ‘We shall wait here, though I think not for too long. A day or two more; perhaps one or two beyond that.’ He looked around and said, ‘But tonight we shall act like dutiful members of a questionable sect under the fastest-rising power in this world. And also we need to eat.’ He looked at Hatu. ‘Bowl?’
Hatu pulled open his go-bag and withdrew a simple wooden bowl, slightly flatter and wider than a soup bowl. He had used it for his meals, but it now became his beggar’s bowl.
‘We shall begin the mummery in earnest tomorrow.’ Bodai threw some small coins into the bowl. ‘There is a larger square three streets west of here, the second largest in this city, and at the northwest corner you’ll find an alehouse. It is not one of ours, but we have agents there. Should anything befall me, that is where you must go and ask for a man called Luke. Do you know what to say to him?’
Hatu nodded once. ‘I’m travelling from an island to the east.’
Bodai smiled. That was the correct code to identify someone from Coaltachin in need of assistance.
‘Do not go there for any other reason, unless you are in dire need.’ Sitting back, ignoring the soot on the wall behind him, Bodai slapped both hands on his knees. ‘To the south of there, across the mouth of the most northwestern street and three doors down, is a bakery. There, you will haggle for a bit with the owner for a loaf of bread – he makes an excellent one with rosemary and a hint of garlic – and as you return, you’ll pass a cheese vendor. Buy something not too far gone, with only a bit of mould, and finally get a skin of wine. Manage that on the coins I gave you.’
Hatu glanced at the sky and saw it was barely past noon. ‘How long should I linger, brother?’
‘As long as it takes to overhear gossip, discover interesting rumours, or ascertain anything of value. Now go!’
Hatu gripped his beggar bowl and said, ‘Yes, brother,’ and was off.
HATUSHALY WANDERED WITH PURPOSE, CHANGING his walking pace and never lingering overly long in one spot. The market was a fair size; he could weave his way completely through it in slightly over an hour. He moved neither too fast nor too slowly, careful not to attract attention, and knew better than to approach any merchant’s stall too closely. A beggar boy near to their wares would instantly draw scrutiny from any experienced merchant, for the grab-and-dash was a constant threat they endured. The more valuable goods were always placed near the back of the booths; some merchants organized their tables into open squares, so you had to enter the stall to fully inspect the merchandise, while smaller stalls with a single table front challenged a thief to reach to the back of the booth to steal the better-quality goods, an action sure to bring a club or blade crashing down on all but the quickest miscreants before they could escape.