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      Published by Collins

      An imprint of HarperCollins Publishers

      Westerhill Road

      Bishopbriggs

      Glasgow G64 2QT

      First Edition 2015

      © Craig Beevers 2015

      eBook Edition © September 2015 ISBN 978-0-00-814648-1

      Version: 2015-09-24

      Collins® is a registered trademark of HarperCollins Publishers Limited

      SCRABBLE™ and associated trademarks and trade dress are owned by, and used under licence from, J. W. Spear & Sons Limited, a subsidiary of Mattel, Inc. © 2014 Mattel, Inc. All Rights Reserved.

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      Typeset by Davidson Publishing Solutions

      All rights reserved under International and Pan-American Copyright Conventions. By payment of the required fees, you have been granted the non-exclusive, non-transferable right to access and read the text of this e-book on screen. No part of this text may be reproduced, transmitted, downloaded, decompiled, reverse engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereafter invented, without the express written permission of HarperCollins.

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      Contents

       Title Page

      Playing Scrabble™

       Overview

       Tile Tracking

       Rack Leave

       Opening Play

       Moving On

       Inference

       General Play

       Other Strategies

       Late-Game

       Playthroughs

       Study

      Words & Definitions

       Two-Letter Words

       Three-Letter Words

      Resources

       About the Publisher

       Introduction

       by Craig Beevers

      One of the most popular games on our colourful little planet. Most have heard of it, many have played it, and few master it. Scrabble™ is everywhere, whether it be played over a kitchen table, on the latest mobile gadget, or part of a national curriculum.

      Scrabble is the toughest all-round game I have ever encountered. There are so many dimensions to it that other games seem linear and boring in comparison. It requires knowledge, an abundance of skill, strategy, risk and reward, luck, and a strong temperament. It is a complete test and a game I’m glad to be associated with. I became World Scrabble Champion in 2014 and I’m immensely proud of being etched in the game’s history.

      When first playing Scrabble I never really considered just how enriching it is. The words played showcase culture worldwide. A regular player will use the names of Greek letters, currency from every continent, a surprising wealth of old Scottish dialect words, lots of helpful Q-without-U words from Arabic, and a whole host of other weird and wonderful snippets of everything you can think of or has ever been. Not to mention the enjoyment of playing the game and meeting hundreds of different people from all over the globe.

      In this book, I want to discuss all of the aspects of the game, as well as explaining the thought processes for a number of real-life game positions. Whilst it generally takes years to develop the word knowledge required to become a top player, anyone can understand the steps that lead to playing a particular move. So I hope that everyone reading can develop an understanding for the game and learn to play like a World Champion.

      One of my earliest memories of Scrabble™ is

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